Leon's Microblog – Posts tagged "Puyo Puyo"

Puyos are the Madou world's slimes… so that means garbage puyos… are metal slimes. So when you finish a round with hundreds of garbage puyos left onscreen…… you're wasting millions upon millions of potential EXP (°Д°; )
The cycle of life continues: I decide I want to play a reasonable, moderate amount of Puyo Puyo, I re-download mame.exe, then four and a half hours pass, and I, with resignation, quickly delete it and empty the Recycle Bin.
Today in casual relaxing with Puyo Puyo
Puyo Puyo (arcade, 1992) is well known for being "Nintendo Hard"[1][2]
What? No, I have no opinions on "The Legend of Zelda". I have never cared about that game series OR its in-universe timeline OR its gender politics in my entire life. I don't even like Nintendo games. I'm a Sega fan, and care only for its flagship high-fantasy franchise, "Puyo Pu
In the good old days… boys used to practice the guitar. But, nowadays… all they want to do is practice "GTR"… Sad, isn't it…
I think it's funny how Puyo Puyo has a reputation for being a game where "only chains matter" and combos aren't important, when after playing similar games like Puzzle-Dama, it becomes abundantly clear Puyo Puyo is one of the few games where combos do literally anything at all.
"Puyo Puyo is basically the Melee of versus puzzlers… you must play for two decades to get good… and while it doesn't destroy your wrists… it… destroys… your /mind's/ wrists………?" – sagacity of Leon
If I could magically split into two independent Leons, I would nobly use this power to achieve the most impossible task in gaming: play Puyo Puyo multiplayer with an opponent of exactly equal skill level. I would /not/ use it for sex purposes, /only/ Puyo Pu
I've been playing Puyo Puyo 1 so much that I can now viscerally feel a difference when my brain is playing good and when it's playing bad. I can actually sense the moment my attention span burns out and I start fishing for the win colour like a bad grappler.
It's sad, really… so many companies cloning Puyo Puyo without understanding where the characters came from, and just making up lumpy blorbo mascots with no design focus or soul… pity… *camera pans to reveal I'm looking at the character screen of SUPER PUZZLE FIGHTER II TURBO*
This was a big mess that should not have worked as well as it did… just goes to show the power of tail chaining to get that little bit further.
Wahoo! It's a new efficiency PB: exactly 4 Puyos per link!! …Don't ask what would have happened if that double green hadn't appeared…
Photo of me after I play Puyo Puyo for over two hours and then go to bed
This one is bad, but do NOT spoil the surprise twist ending for yourself
NEEEEEEEEWWWWWWWW PB!!!!!!!!!!
*Year of Linux on the Desktop voice* This year WILL be the year of Puyo Puyo Becoming Popular In The West
DID YOU KNOW? Every sequel of Puyo Puyo increased the number of Next preview boxes by 1! Puyo Puyo had only one, then it increased to two in Puyo Puyo Tsuu (tsuu = "two"), and so on until the fourth and final game, Puyo Puyo Tetris (tetra = 4).
A very merry Christmas from the cast of Puyo Puyo CD.
Playing Puyo Puyo before bed gave me a brutal case of "puyomnia"… >_<
This one ended up in an awkward spot on top-right that precluded further extension… but still, definitely more efficient than some of the previous ones.
This one's mostly a mess… but, me refusing to use those yellows at 0:57, with absolutely no reds in sight, was me staring God (here represented by Draco Centaurus) directly in the face and not blinking.
A true sign of skill is when you set everything up in 30 seconds and then spend another 30 seconds jumbling around the pieces in the top 4 rows. (Still, pulling that starting green link out of nowhere was pretty slick.)
This would've been great if those reds in the upper middle and those surviving purples hadn't proven to be useless… both getting in each other's way.
The only reason this attempt reached 9 is because the green at 0:57 goes on an unplanned adventure… >_>
Did you know that Puyo Puyo, a videogame made of software, is capable of being played, despite neither being released this year nor even being popular? I just thought that would be a fun fact to relay to you all – an exchange between flickering souls. Anyway what day is it
Well, this one's a PB for fewest remaining puyos, I guess…
🎆FINALLY getting close to my PB…
This is /maybe/ a bit more like it.
This didn't work out as planned
*Arle voice* MIOENS Who is this tweet even for
The voice-actor fell down a trapdoor
Blasted with a sludge bomb for calling Puyo forms "Formes"
*gets a 5-chain in Missile Command, the Cold War-themed 1980 arcade game* Bayoen
It feels like this whole game is a museum of design decisions Puyo Puyo 1's developers shrewdly disregarded – even the basic "connect 3" mechanic feels flimsier than connecting 4, not just because fewer shapes are possible, but keeping chain links separate gets surprisingly hard.
*carefully marches up to a 20-microphone podium while a storm of camera-flashes bleaches the wall behind me, adjusts my tie with one clean tug, then white-knuckle-grips both sides and leans forward with resolution* Puyos
Puyos 7,199 Reposts 618 Quotes 19,238 Likes 84,271 Bookmarks
*explaining via analogy to Moon Remix RPG Adventure* OK, so, Madou Monogatari 1-2-3 is the "fake Moon"… and Puyo Puyo… is the "even faker somehow Moon"…
Me right now
Dipping back into Puyo Puyo 1 after a break, and finding myself unleashing Bayoens even more fluidly than ever before. ✨📈
But when ye come, and all the flowers are dying, If I am batankyuued, as batankyuued I well m
Oh Danny boy, the puyos, the puyos are calling From glen to glen, and down the mountain side, The summer's gone, and all the garbage falling, It's you, it's you must go and I must bide
Me every time a single garbage puyo lands on top of the line I was building to remove a different single garbage puyo https://twitter.com/linkerbm/status/1659043595268096001
On another note, I think it's very funny how Columns, Puyo Puyo, and other stuff like this game all avoid the big difficulty issue with Tetris (overhangs) by simply not allowing pieces to overhang ever.
Everyone who's busily rushing to the atting button to tell me I forgot to put a red somewhere on top of the uppermost purple to make that a 7-chain: your opinion has been noted, stamped, and filed in the palace's grand archives.
ARE YOU KIDDING ME
I never mentioned this but I really like the original "two lines of garbage puyos" sound effect. It feels both iconic and abstract. It's like an Undertale sound effect that gets used for everything and works every time.
Today on Leon's Quarterly Update: has Leon been hornswoggled and ensnared, like Ulysses by Circe, into learning a mindbogglingly difficult videogame, all by the base venal allure of… HOT CHICKS?? *the screen flashes a render of Arle for 0.2s before instantly swapping to Rulue*
Learning about "the Cushion Form"
People are often surprised to learn that Puyo Puyo does have a first game, and the series doesn't just extend interminably into the past like some kind of "reverse One Piece"
Tetris, despite its abstractness and skill ceiling, is basically a Timmy game, in the sense that most of the joy is in simply finding solves and playing fast. Puyo Puyo is surprisingly Spike-like for its age, but the only people who'd even want to play it are Johnnys.
Me
What was she cooking?
Well, I finally did it. I 1CC'd Puyo Puyo 1 (MAME, normal difficulty) two times in one day. I sure did that. No vid. I am now celebrating by banning myself, for the time being, from Puyo Puyo 1. So anyway, *starts crowbarring the planks nailed over bulging door marked "To Do"*
"Is Puyo Puyo a good videogame?" Let me put it this way. Puyo Puyo is one of the least normal videogames ever loosed upon this earth.
Oh??? You want to know how long I played Puyo Puyo 1, a game I have already 1CC'd multiple times, just today? Well, guess. Go on, guess. More. More. Still more. More. …Look, you seem to be assuming it wasn't an amount of time with worrying health implicati
The Puyotinum Structure. Is this anything. Could you maybe even just hover the mouse over the heart button for a couple seconds
Me RN
Puyo Puyo is actually starting to feel… easy…
I need to emphasise that Puyo Puyo is very deep and rewarding, but also an inherently, incurably dorky game. Tetris is cool. Touhou spell cards - most of the time - are cool. Puyos never will be.
So just yesterday I rewatched my 1CC videos and felt a little unimpressed at how… scrappy and tooth-and-nail (read: bad) the gameplay was. So, I worked to record a THIRD 1CC that's a more representative of my current skills. See you in July for 1CC vid 4. https://www.youtube.com/watch?v=Csg-Q5gulO4
You may be wondering, "Leon, honeybun, (in this hypothetical we are a 90s sitcom couple), do you really need to play Puyo 1 for 5 hours a day to get consistent?" To which I say "No… BUT IT HELPS!! FWEHEHEHEHEHE" *I slowly hover up while cackling until I clip through the ceiling*
There are only two kinds of games I like to 1CC: • Games that are cool • Puyo Puyo
God… I am such a fool… such a FOOL!! So you know the copyright warning on Sega arcade games that sits for 10 full seconds? Instead of cranking MAME turbo on to maybe reduce it to 5, just double-tap F2 service mode! It takes you straight to the title screen!! You clown!
FIVE BAYOENS! Now we're getting somewhere!!!!!
Even without forms, my ability to get "dirty Bayoens", ones with no planning and just barely-conscious placement, is increasing as well… what normally would be 4-chains ending in a trio are getting that one missing puyo. Soon… soon I will be slightly consistent at this game…
Zork protagonist in Puyo Puyo shouting random spell names for each chain: "Frotz! Blorb! Gnusto! Filfre! …uhh…" *checks which spells are actually in the games and not just dubiously-canonical spinoff material* "……Izyuk?"
Not going to lie… being able to reliably crank this Forme out on 1CC pace when the colours are right, and just win, feels really good and validating. I enjoy winning, especially when it's just.
*Sunset Riders voice* Bury me with my puyos *I am promptly hit with 60 garbage puyos* No, the other sense of "with"
Jailbreak of the century
It happens all the time: you're minding your own business, when you suddenly get an overwhelming urge to place down two red puyos, then two green puyos on the row above, then a red and a green above that, then a fourth red puyo connecting the top and bottom diagonally, resting on
Whenever I lose in Pochi & Nyaa, I know it was absolutely my fault for not stockpiling long enough or tanking well enough. Whenever I lose in Puyo Puyo, I know it was absolutely my fault for expecting the fourth puyo of one colour in the next 12 pieces and then not freaking getti
What versus puzzle game CPU matches feel like • Puyo Puyo: catapult battle with only timber and ropes provided • Pochi & Nyaa: pistol duel with Metroid charge beams • Panel De Pon: boxing match while wearing plate mail • StarSweep: knife fight atop a mountain of daggers
Trying to get chain length PBs feels like I've unlocked a new, different and far higher echelon of mind-crumbling difficulty that was hidden in this game all along.
This form originated as a part of this famous chain (allegedly), and over a few years, the chain's extraneous elements were removed or iterated on until just the lower-left corner, the secret ingredient, became the only surviving part. https://twitter.com/puyopuyo_gtr/status/1650504381031399424
Trying to leet up my Puyo skills by practicing building this: 🟢🔴 🟢🟢🔴 🔴🔴 This is the most space-efficient way to convert vertical Puyo motion into horizontal motion, allows you to keep building in either direction, and is widely considered the gateway to 6-chains and on.
Realising uses of "<noun> Hell" in Japanese works are probably references to the Eighteen Hells of Chinese Mythology (e.g. "Hell of Blood Pools" 血池地獄, "Hell of Oil Cauldrons" 油鍋地獄) meaning that "Puyo Puyo Hell" (ぷよぷよ地獄) from Puyo Puyo 1 is implied to be among them.
OK, look, the purpose of a system is what it does,
I didn't notice it before, but the autogenerated YouTube thumbnail for my surprise 1CC sequel video has a real clickbaity "how's Leon gonna get out of THIS pickle" vibe.
Puyos Agree if you RT
Live unedited 100000000ppi camera footage of me right now
What? Hard? Nuh mate. Mate. MAAATE. This game's a cinch. A bloody CINCH, mate. There's nuthin' these buggers can do to stop me. Nuthin', mate! *my extreme meltdown-level cognitive dissonance continues making my accent even more Australian than usual* https://www.youtube.com/watch?v=v2CPQ2Bg3pY
So, after a month and a half break, I finally tried to play Puyo Puyo 1 for MAME again. And… … I GOT ANOTHER 1CC.
Saw a review that called Nyaa and Pochi the game's "Carbuncles", which, well… it feels like a tremendous burn to compare the two unaccountable divine forces that steer the game's conflict and watch over all its battles, to pets… even though that's literally what they also are…
They voice-acted the How To Play?? What is this, a PlayStation game now?
in that respect I'm imagining a mythical mountain of Puyos, chaining down since the dawn of time, and when it finally disappears, the first second of eternity will be over – and on the other side of the world, a similar mountain perfectly countering the first mountain's garbage.
The Puyo Puyo 1 garbage system is so nutty to think about in a historical context. Why, in a world of Dr. Mario and Columns, did they make a 4-chain drop that much garbage
Just turned on a VOD of Puyo Puyo 1 and my brain instantly called it "the Hell Machine for batankyuuing all Arles" which definitely means I need to go for a walk
I feel so sad that this game, whose design feels so much more polished and refined by historical hindsight, isn't popular like Puyo is. *I am quietly reminded that Puyo isn't even popular* Oh… that makes me feel better.
You people won't BELIEVE how cathartic it is to play this videogame after Puyo Puyo 1 and destroy two garbage blocks with a single drop.
I'm reminded that arcade Puyo Puyo 1 was the big moment when this changeover happened - it offered ZERO single-player modes other than the story mode, and since then, VS. CPU battles have been the "main event" - in Panel De Pon, Puzzle Fighter, etc.
Sega localisers in the 90s, eating cereal: "Heh, let's just leave in the Carbuncle sprite and pass it off as a Sonic character. That Puyo series will NEVER become popular in the West." *they finish their cereal and leave, and end up completely vindicated by history*
ARLE COME QUICK YOU HAVE TO PICK UP YOUR CHILD FROM DAYCARE
WHAT THEY JUST LEFT CARBUNCLE IN DR. ROBOTNIK'S MEAN BEAN MACHINE??!? YOU TOTAL CLOWNS
Puyo Puyo's relationship to Madou Monogatari is like Super Smash Bros's relationship to Captain Falcon and the Ice Climbers
Everyone goes on about how Puyo is OP versus Tetris in Puyo Puyo Tetris. What they haven't considered is that Puyo is just a better videogame *the elephant from Madou Monogatari 3 walks in and pulls the lever for the trapdoor also from Madou Monogatari 3, thus securing my escape*
Just watched a stream VOD where someone in chat called Strelitz the Draco Centaurus of Petal Crash……………………………
Finally a PC-98 game with voiceacting👍
The Ritual is underway
Why do I get the feeling Compile does not respect the "Draco Centaurus" enemy mob
Official Puyo Puyo 1 4koma discovered! (…he unwittingly bowed too quickly…)
Reading vintage game reviews
https://itsfantastic.moe/all-about-puyo-puyo-developer-interview/ – Impressed to find a Puyo Puyo 1 developer interview that actually talks about the AI. Glad to see my read that Rulue is better than the end guy seems to actually be correct (though I personally found Minotaurus a bigger hurdle in my attempts…)
God, versus puzzle games are too easy to think about. There's so few moving parts rules-wise, they're like trading card games in that you can just dream up crappy little rules tweaks for them, like "What if Panel De Pon was Puyo-style omnidirectional match-4", all day long.
So. Like. You know garbage puyos, right? Right now I feel like I'm whatever the human equivalent of one of those is.
Well, it's been four days, so I'm afraid to report that getting a 1CC in Puyo Puyo 1 did not make me "10,000 times sexier", as oft claimed. Seems my sexiness is exactly the same, so it's officially a myth… unless… *suddenly remembers a property about the number 0* No…… NO!!
I'm reading the English Puyo wiki, and up to 90% of the terms are just translations of Japanese terms of wildly varying quality. Every time I see "ojama" (お邪魔, lit. "interference"), the standard term for versus puzzle garbage blocks, translated as "nuisance", I wince loudly.
One final thing: I really do love the original Puyo sprites. They all have unique shapes and eyes by themselves AND when connected in every direction AND are nicely animated when falling. They're at least the second-best versus puzzle pieces, possibly even tied with Land Maker's.
A GREV MEO
I tried playing the heavily nerfed console version of Puyo Puyo 1 on the easiest difficulty, and then the game wouldn't freaking give me the fourth freaking purple, and then I stopped playing. Anyway, looking forward to playing the remaining games' story modes in release order…
Incredible "Special Thanks" credits
*realises that even though I don't really know the language, I can still tell how racist that accent is* Hmm
Arcade version of this cutscene: crows flying away dramatically on each stomp. PC Engine CD version of this cutscene: MT. FUJI ERUPTING
I was looking for what the "main" Puyo Puyo subreddit was called and found some suggestions that the Puyo Puyo Tetris specific subreddit is actually the most popular one, which I think says something about the history of the English-speaking fandom of this franchise.
OK, I'm sorry everyone, but I just watched this again, and at 11:03, no more than FOUR pieces after garbage seals my combo trigger, I get a red-green to downstack it into a 2-chain. This game does not reward skill, it's all RNG, all of it, literally RNG th https://twitter.com/webbedspace/status/1641473979587383300
Like… based on just reading GameFAQs, even most people playing the relicensed versions had little idea what depths this game truly had. At least the Tetris Attack FAQs knew at the time that they were staring at greatness.
It actually really surprises and bothers me that a game as solid as Puyo Puyo, as foundational to the genre, still ended up basically unknown in the English-speaking world for the entirety of Compile's reign over the franchise. There should have been dozens of shareware clones.
OK, maybe I'm hard on five colour Puyo. On one hand, it does mean that you end up frequently getting deprived of the fourth colour for your chain trigger for potentially twenty pieces – but on the other hand, it occasionally means opponents anticlimatically die for no reason, so,
Here's my tier list of Worst QOL Features in this game compared to modern Puyo: 1. Five colours instead of four … (very large gap) … 2. Only one Next box 3. Single garbage going to random columns 4. Not being able to rotate 180 in a 1-wide shaft 5. Only one rotate button
Puyo Puyo 1CC obtained! 勝ったわ!!!!! At last, (my) Puyo Puyo Hell has been brought to an end. This was the most painful 1CC of my life. Even at the end, after mastering so many techniques, I never did become consistent or ever stop losing to bad RNG. Today I almost cried.
🔴🟡🟢🔵🟣 Puyo Puyo 1 The End https://www.youtube.com/watch?v=330MI-zxEe0
Single clears sending a single garbage block instead of nothing is actually a masterful psychological ploy to trick the player into thinking that downstacking actually accomplishes anything and doesn't just make you lose slightly slower.
*no longer even bothering with the semblance of decorum and is now just ranting at the earlygame opponent sprites* Do you know how many 1CC paces I've been on, you low-exp mob? Do you know how much pwnsauce is in me?????? Do you know how many reds I've had to juice to get here
• Getting screwed by colour RNG • Your combo not working because you didn't do one of the twelve setup steps • Opponent does one thing and suddenly your whole board is useless • Dueling spellcasters My friends, the evidence is undeniable: Puyo Puyo is Magic: The Gathering.
They call it midgame because that's the quality of your gameplay during it. They call it lategame because your run is already dead when you get there. *I ignore the frantic beeping of my mood ring loudly reporting that I am medically mad at videogames*
The Puyo Puyo 1 Mega Drive manual is kind of incredible: it states that Arle is forced to unseal an ancient forbidden spell that can imprison monsters in a rift in spacetime, but it only works if the monsters are the same colour and in groups of four or more?
Today's Puyo 1 mystery: for every opponent, their puyos splatter like yours…… except the witch, whose puyos burst into stars. What gives? Did they give up implementing character-specific puyo splatter sprites after only this one?
*struggling to think of even slightly convincing johns for my earlygame chokes* The garbage puyos are too hard to see on that background
I'm going to declare to sundry and all that I have NO intention of learning to seriously play Tetris after this. I'm going to play the remaining Madou and Puyo Puyo games in release order, and by the time I hit Puyo Puyo Tetris (2014), I predict I will conveniently already be dea
God, this game is very good at what it does, but losing in it feels SOOOOOOOO BADDDDDDDD. At least in Petal Crash when your board is four-fifths locked up, it isn't because you manually built most of it into a monument to your own folly.
New 1CC attempt milestone!! I am now failchoking on literally every stage – including, somehow, stage 3, a stage that's completely optional.
Who called it a "powered 1x chain" and not a hit single
Playing this crappy game and abiding by its prissy little rules makes you better at the game, and I hate that so, so much.
I'm glad I looked up Compile's Disc Station magazine on Internet Archive to find this Mucha-style Madou Monogatari art, first of its kind
New personal best!!!
The greatest compliment I can give the Puyo Puyo garbage system is that, unlike in some games, it is designed to actually make games end. Unfortunately, it is also designed to make the losing player suffer as much as possible.
"I can't fire this chain off yet… still need to juice the reds." – me, mid-combat in Puyo Puyo, expressing the necessity of "juicing the reds"
*searches "permission slip that lets me keep saying "What is this RNG???" every time something slightly inconvenient happens in Puyo even though I've been playing for 2 weeks and no longer have excuses"*
That music's pitch really does just keep on going, doesn't it
There once was a sweet, pretty, and decidedly witty Leon who one sunny day decided to play a mean, heartless videogame named Puyo Puyo 1 in MAME
Wild weather out there, folks.
JUST LET ME POP THOSE VERTICAL PURPLES YOU FREAKING––
The one good thing I'll say about the panic music is that it suddenly becomes hilarious when you fire off a chain and Arle starts shouting over it – a quality which single-handedly redeems all of its negative qualities.
"Oh please let me have a SINGLE blue oh pretty please I am SUCH an adorable and sexy magician oh it's my birthday AND my wedding anniversary AND my divorce anniversary oh please a single blue would be so so nice" – me, to the game, before getting 8 reds, 12 greens and 4 yellows.
First KO of this dude on 1CC pace! I've been trying a combo extension by carpeting under the initial pillar on the left… the fifth extension with the reds here was an accident u_u; Also the freak RNG of getting that last purple immediately sure is something u_____u;;;
You may have noticed that when you lose in Puyo Puyo 1, your puyos turn into angels, but not when the enemy loses. Why is this? The answer is that the enemy's puyos do not have souls : )
"As you see, only being able to rotate right means your piece will fall off right-side ledges, forcing you to build on the left… even though that's under your Next Piece column!" –me in my 1,200-dislike YouTube essay about how only one rotate button is actually brilliant design.
"Batankyuu" (バタンキュー, fig. "out like a light")in Madou Monogatari and Puyo Puyo is like if "pichuun" in Touhou was actually in the games instead of being a fan thing.
Puyo Puyo and Land Maker are games about developing powerful and conflicted emotional relationships to towering buildings.
I don't care about the random mob characters before stage 9 anymore… they are beneath me. *loses three times in a row on stage 5* I don't care about these losses. They are beneath m
I'm routinely getting frags on this guy on 1CC pace… glad I'm able to pull together grimy 3x chains like the one at 0:19. Soon, I'm going to finally be hanging with the Actually Likeable Characters.
Me, calmly, waking up after a week of suffering Puyo-inflicted emotions no human ego was built to withstand: "Ah. Right. I see now. This videogame is Like This because chaining is actually easy. Perfectly sensible."
🌚Frantically dropping pieces because you need just one freaking more of this colour to fire the chain 🌝Placing every piece thoughtfully 🌞Frantically dropping pieces so your raisin-sized attention span doesn't forget where the last colour is even supposed to go
Feeling like I'm starting to make the slightest whiff of actual improvement… beginning to trust my ability to lay down the pieces and know how many of each colour must be above and must be below. (Of course, basic inputs still have room for improvement…)
I'm seeking expert Puyo help from the best place on the Internet to get it: the "Tips and Tricks" sections of the Mean Bean Machine guides on GameFAQs.
Current gameplay status: Scientists are trying to work out if I am the actual Emperor of Choke City, or simply one of the many rose-scented courtesans waiting in their lavish bedchamber.
Live footage of me after I 1CC'd up to stage 9 of 13 and then proceeded to misdrop almost a third of my pieces
Playing versus puzzlers via Petal Crash has probably made me distrustful of falling block versus puzzlers… Panel De Pon I like. Puyo Puyo 1? Hmmmm… StarSweep is the only one I've genuinely clicked with, and that's mainly because you just teleport pieces onto the board.
I knew something was fundamentally off in this version compared to the authentic arcade experience. Fortunately, it gives you the option to fix it. : )
The enemies in this version SCREAM when they get smacked with a Bayoen??
The 1994 PC Engine CD version of Puyo Puyo 1 has re-recorded high-quality voice clips, so it's finally possible to make out this one overpowered enemy from Madou Monogatari 3 saying 大激怒 (???) (lit. "great fury")
I think the big thing holding me back in Puyo Puyo at the moment is that my main strategy is trying to build the World Of Goo Corporation tower (a.k.a. "Chez Leon") when the actual winning strategy is attacking the enemy.
Currently grinding practice in stage 12 (of 13), which conveniently lets me listen to the vastly superior music track. (I can't really tell if the AI is dramatically better here or if the Jupiter gravity is meant to cover up its weaknesses.)
My face when the Puyo wiki uses the term "1-chain"
Puyo Puyo 1 only having one rotate button is actually meant to represent the effects of the cursed tile in Madou Monogatari I that prevents you from turning to the right. Send tweet.
*does a crappy 3-chain by accident while downstacking* Xross Dreams announcer in my head: "If the concept of epic had a face, it would be kissing yours right now."
Others: "Puyo 1 multiplayer is unplayable because all garbage is uncounterable and a 5-chain is a guaranteed win, there's only 1 rotate direction, and you can't set the number of colours." Me: "Puyo 1 multiplayer is unplayable because you can't select a character to use."
It's fascinating to read about how action-puzzle games were inspired by real-world puzzles, even as they converge on similar matching themes. Tetris, jigsaw puzzles. Panel De Pon, the 15-puzzle. Puyo Puyo, dominos. Klax? That famously longevous puzzle, tic-tac-toe.
I can't freaking believe the rendition of the epic Madou Monogatari main theme "Try Out" used in Puyo Puyo cutscenes actually covers the full 2 minutes, even though all the cutscenes end after 4-8 seconds, and 94% of the song is completely inaccessible outside of the sound test.
On the same page: I'm fascinated the main concern of the Puyo Puyo developers was being seen as a "Dr. Mario clone", which is almost unbelievable today. But, it's scary to realise they're both "drop 2, match 4" games. Dr. Mario really did get so frustratingly close to being Puyo.
Me to the opponents of Puyo Puyo 1 story mode after two entire days of trying to play it: "Come on now. Enough of this. You've had your fun."
It's a little-known fact that the arcade version of Puyo Puyo 1 does have a difficulty selector. To change difficulty, simply beat a level. Enjoy!
My only comment about the visual design of Puyo Puyo 1 is that Carbuncle should wander around your playing field like Aifa (Land Maker character).
Mind still inundated with the Madou Monogatari 1-2-3 monster roster getting square-pegged into a competitive game roster… what a world… what outrageous fortune…
"Petal Crash has the sheer chaining freedom of Puyo and the not-a-freaking-1000-gravity-falling-block-game of Panel De Pon" ––me brainstorming a review of some sort
Live footage of me right now
~(>_<)~ ……I really just played Puyo Puyo 1 for over 14 hours………………
Based on pure observation (because literally no one else on the planet would be interested) I'm getting convinced this game has rank………
Welcome to my Puyo Puyo 1 frag vid *you suddenly realise after the video ends that this isn't frag vid music, it's just what the in-game music is like*
The Puyo Puyo 1 arcade service menu keeps track of continues on each individual Story Mode stage?? Yeesh, this is more sophisticated stat-keeping than most console games.
The Puyo Puyo garbage system is so funny. A 3-chain sends like two-and-a-half rows of garbage and a 4-chain buries four-fifths of the enemy's playfield. Diacute really is the most important spell in the game.
Urgggguuuooooo… I want to 1CC Puyo Puyo arcade so bad… I like this game a lot… but this version has 10 billion gravity and a single misdrop swats my entire brain like a mosquito… uguuu…
By the way…… I kind of want a word with who apportioned the enemy roster in this game…… I just wanna know why the Draco Centaurus enemy, the third-strongest enemy mob in the game, was put in stage 1, while the entry-level Witch from the same game gets stage 8.
I think it's a little cute that the 5-chain sound is "BAYOEN!" because Bayoen is a spell for "deeply moving the opponent's heart", which fits into my idea of puzzle game chains as attacks of beauty (compare danmaku), even though that spell is kind of low tier in the actual game.
I'm playing Puyo Puyo. First day of playing this series seriously ever, and I can already taste the allure. This non-directional matching is so powerful, it reminds me of Petal Crash in the sense that I can do anything I want and it'll work. Here's the best chain I got so far.
I find it very amusing that Madou Monogatari got a modest first game in 1990, introduced a bunch of characters, and then, a mere one year later: Puyo Puyo 1. No messing around, just straight to destiny.
Is there a Puyo game where you can cast Lipemco, because if so, I'm all in like floating stalks in tea
Ever think about how Puyo Puyo was about the wackiness of Madou Monogatari characters playing a versus puzzle game, and then, decades later when the former entirely subsumed the latter, Puyo Puyo Tetris is essentially the exact same thing
DID YOU KNOW… ALL OF THE TRULY GREAT VERSUS PUZZLE GAMES BEGIN WITH "P"… Panel De Pon Petal Crash Puyo Puyo Puchi Carat (← not actually a puzzle game) AND, THE GREATEST OF THEM ALL… Pac-Attack IT'S TRUE !
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