It's understandable, but I do find it pretty funny to consider just how many early-90s Japanese games were all "so y'all heard about Streets?!?!"
The game would have a non-serious option for finishing "The One True Story" as well. Upon picking it, the game would fade to black and say "Well, it seems you're living that story right now. Good luck! Its ending is all up to you." and then quit to desktop.
Imagining a Live-A-Live style game where each character's chapter abruptly stops just before their final ordeal, the ending cut off as if by a Scheherazade. At the end of the game, you may finish only ONE story – the rest melting into legends, fiction and history in that world.
I think the new protagonists of those dark Act 2's would be finer characters to appear in the finale – symbols of hope persisting after unbearable defeat, in contrast to the finale's antagonist.
Obviously most of the protagonists would be dead, but somehow, they would be avenged and the antagonists pursued… their stories becoming shared, generational, something greater than their individual losses.
Currently fantasising about a surprise second act of Live A Live that takes place after the so-called "Sad Ending", where everyone has bet it all and lost everything, but all 7 of their storylines have to continue – an FF6-esque "world of ruin" across all timelines.
People tweeting "The Live A Live remake added a track called Gigalomania, so now Toby Fox has to make a track called Gigalovania" as if Gigalovania isn't the Song That Might Play When You Fight Sans
The sepia flashback about Plok's grandfather going to Legacy Island and fighting the Bobbins Bros. is a Live A Live storyline.
My personal favourite is how both games essentially revolve around an omnipresent Satan-like tempter-god whose central, reductive thesis about the world permeates every conflict within it.
I find it amusing when Undertale fans play Live A Live and immediately point out the "obvious influence" that the Ninja storyline counts your kills, when there's plenty of much better parts of Live A Live that one can falsely mistake for an Undertale influence.


