Nintendo just released a balance patch for Super Mario World (1991). Here's what's in it:
• Mask Koopa disguises improved
• Keyhole exits now make the THX noise when they expand
• Ludwig von Koopa's castle does 20% more damage to the hillside when it rockets into it
As I understand it, each classic Super Mario platformer has these as their core themes:
SMB1: Alice in Wonderland
SMB2: Masks (from Fuji TV's Yume Koujou event)
SMB3: Japanese mythology
SMW: Dinosaurs
SML1: Ancient civilisations
SML2: Uhhhhhhh…… every wacky idea they had left??
I feel like all the sequels - 2, 3, and World - succeed at feeling like "a big adventure", but 3 and World both do so on a macro level, with the map screen and short one-note levels, whereas 2 is more "episodic", where each level is an adventure in miniature.
Big SMW pet peeve from childhoodean days: You can use the Star Road to advance to later worlds' entrances, but you can't get off and explore that world! The only destination you can exit at is Bowser's Castle! It's like if the Warp Zones only took you to 8-4. Yeesh!
I suspect SMW still having a pure design goal of trying to feel like an "adventure" (instead of just a "Mario game") informed a lot of decisions like this. The final stage having a secret "back door" entrance that skipped most of the rooms strikes me as another telling example.
