Replaying Dicey Dungeons more makes me think Bonus Round (where you get random extra rules) has a lot more staying power than the rest of it… some of the rules are pretty fun to play around (especially the symmetrical ones) and makes me wish it was a bigger part of the game…
Siffrin from In Stars And Time becomes a guest character on Dicey Dungeons, but instead of dice, they use rock-paper-scissors symbols (worth 0, 5 and 2 respectively).
I will say that the game's true draw – the dozens of "characters" with different physics and art styles – remains solid. In that respect Meteos is kind of the Dicey Dungeons of versus puzzlers (lots of "levels" with low individual replay value).
Dicey Dungeons breaks staggering new ground in roguelike design by being good while having zero replay value.
The odds-and-evens split would additionally have a stripes-and-solids split… some cards would let you cue up to sink additional balls after the break… the 8 ball would be extra valuable… sinking the cue ball would be very bad indeed… hmhmhm…


