I liked the virtual-pet-themed animations for last month's RTA In Japan…
I like how Strange Memories of Death is the Megalovania of Gimmick!, except instead of being for a super hidden badass event that most people won't realise is even in the game, it really is just actually not in the game
Was just sitting idly by myself when I suddenly thought "There's NO WAY the death animation in Super Pitfall by Micronics was as garbage as I remember it being when I opened the ROM for 10 minutes in the late 2000s"
I know "good" Minesweeper games that don't produce 50/50s exist now but, the thing is, whenever I remember that Minesweeper is themed around landmines, I'm like, uhhhhhh
Going to make a "unusual vox samples as backing instruments" MODArchive playlist, which only has these three tracks:
- https://modarchive.org/index.php?request=view_player&query=62159
- https://modarchive.org/index.php?request=view_player&query=144187
- https://modarchive.org/index.php?request=view_player&query=163053
Sandwiches, invented for easy consumption during long nights of cards, are credited as the first ever "gamer fuel"
Trading card game rules text writers need to band together and spearhead the invention of a new word or grammatical form that means "X, minus 1 for each Y", so that they don't have to suffer anymore.
Once again I am learning things about 2D Fighter Maker. These diagrams are from a tutorial about making your own custom HUD meter.
OK, look, it's very simple. If your puzzle game has a daily mode, there should NOT be more than 3 seconds of unskippable publisher logos whenever you launch the .exe. It's as easy as that.
For decades, shmup nerds have said autofire is too good, and that "mashing is a skill". Well, I played the new ChoRenSha 68K update with autofire on, and in 9 minutes I got a 2-ALL. That settles it once, and for all: it's time to ban Minecraft Steve in Super Smash Bros. Ultimate.
In both games, your decks tend to have a ramshakle selection of econ cards that fit together in non-obvious ways, but in Netrunner these "gamey" cards feel like they speak to the complexity of getting by in its world, or of the labyrinthine esoterica of future corporate finance.