Leon's Microblog – Posts tagged "EarthBound"

Tricking out my room with a Dark Fountain from Deltarune, a Smoke Machine from ENA Dream BBQ, the Mani-Mani Statue from EarthBound and the planetarium projector from Revolutionary Girl Utena to see if I can stack four surrealist fantasy worlds at once
Everyone on Starmen Dot Net in the early 00's was extremely bone-serious about that goddamn sword, that wasn't even as good as the Sand Lot Bat, for a character who wasn't even supposed to use physical attacks anyway.
EarthBound HD remake where, for copyright reasons, the Beach Boys "Deirdre" sample in the Cave of the Past music is replaced with a Mario Wonder talking flower voice saying "Dierdre"
What's the videogame equivalent of the novel's "great opening sentence", in terms of overhyped micro-element of the opening? I'm thinking it's the sound effect or transition when you pick "New Game" or finish character creation - like the Higurashi laugh or the EarthBound wow.
*thinks about how the Super Smash Bros. localisers couldn't localise PK Fire or PK Thunder the way they were in EarthBound because they didn't want to redo two of Ness's voice lines, but /could/ localise PSI Magnet because it didn't have a line* Ahh, fate is a fickle mistress
All the stuff in it – the first phase's music, the bit where that one name comes up – fits the glitch horror aesthetic, but the glitch/fourth-wall-break premise is simply not there. And yet, the creators hit upon these trappings without it.
People like the final boss of EarthBound so much because it was glitch horror before anyone, including the creators, knew what glitch horror was.
The party members having separate inventories thing in all the Mother games is cool and strategic and NOT a pain in the patoot!!!
Least funniest thing I remember is that loads of people were really passive-aggressively homophobic about Tony. Though, I guess the fact that back then they A) saw Tony for what he was, and B) implicitly knew that outright homophobia wasn't "cool", is interesting in itself.
Funniest thing I remember about the EarthBound fandom circa the mid-to-late 00's were people treating the lore with Zelda fan levels of seriousness, caring a lot about the "Apple of Enlightenment" and the "chosen four" and all that other stuff that really isn't the game's point.
I'm actually surprised to recall that both Link's Awakening (1993) and EarthBound (1994) had in-game main quest hint services that, while out-of-the-way, were actually mostly functional and effective – a strangely anachronistic quality-of-life feature.
*thinking very loudly* EarthBound is a game by game designers for game designers, which is why its most beloved aspects are stuff like "zany item that's completely useless" and "giant hollow statue that talks encouragingly while you complete the so-called dungeon inside it".
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