Leon's Microblog

"Puyo Puyo is basically the Melee of versus puzzlers… you must play for two decades to get good… and while it doesn't destroy your wrists… it… destroys… your /mind's/ wrists………?" – sagacity of Leon
You're snorkeling at the beach. Suddenly, you notice the 3D Mandelbrot set is swimming towards you. What do you do
Feeling refreshed and moisturised today (the new ZUN album has Okina's theme on it)
Thinking about how Retroarch's console-styled TV-centric menu makes configuration so complicated that the SM64 ROM hack community has their own frontend for it that simply provides a better config UI
Gray is going Strangeo Mode on these puzzles
Lumisa Kosugi in the dogu suit slowly trudging towards a boomerang frog, winding up a single punch that takes longer than the axe swing for some reason, missing by three pixels, then winding up a second punch just in case it goes slightly further this time somehow
It really exercises my squinting muscles that Void Stranger has a lot of really elaborate and interesting music tracks but they're all officially named like they're from Donkey Kong Country levels
[B133 - Hard] This one legitimately, deeply stumped me. It took me a long time to mentally crawl out of just the starting position. By the time I'd finished, all I could think was "wow, this is actually genius". This might possibly be the best puzzle in the entire game.
[B128 - Hard] This one particular area of the game (B112-B139) definitely has the most strenuous puzzles thus far…… but it also has a scant few where the only response is "but y tho"…
[B121 - Hard] This is one of what I call "fuse" puzzles involving trap panels and lazy eyes. The tasks of making it to the other side of the room, while also having appropriate material for the "fuse", makes this one pretty fun.
https://modarchive.org/index.php?request=view_player&query=56888 – Amazing find… this one does NOT sound like it was made in 2004.
If Noelle from Deltarune played B3313 she wouldn't find any jumpscares but she WOULD go into that one snow painting and get randomly sent to the empty dark "particle test" level (with the blizzard effect that's unused in actual SM64) and then never be able to go back to it later.
[B119 - Hard] I honestly despised this puzzle during my first playthrough. What I was missing was taking "the direct approach" in the opening of this solution. A very succinct example of when the game leans on subtle misdirection.
[B107 - Hard] This one, while simple, is a good demonstration of how the statues and tiles allow Void Stranger puzzles to have two distinct stages, where you're operating in the same room with different restrictions. It basically defines the game's "puzzle identity", so to speak.
[B101 - Hard] Antti & Eero why Why is this in the first third of the levels Explain
[B099 - Hard] I find this one interesting because while it looks like it could be a huge pain in the caboose, in practice, everything just lines up and it's all straightforward. Like a couple of puzzles in this game, it uses space and tiles kind of deceptively.
The most fricked up and spine-chilling B3313 fact of all time is that the Red Stars are in the actual SM64.
One of the funnier parts of B3313 is that Bowser has his own game-specific leitmotif (https://www.youtube.com/watch?v=_up9It5avao) that gets mixed into various other music tracks (e.g. https://www.youtube.com/watch?v=UDIEt7ci_ag), like this is Galaxy or Odyssey or something.
[B094 - Hard] This is one where the whole puzzle is just knowing A) what form allows the switch to be usable at all, and B) how to navigate over to construct it. But, the starting layout does work well to obfuscate both of these tasks.
[B075 - Hard] This is a certified "fun one". This particular subgenre of pitfall-tile puzzle is strangely few and far between throughout the game - other games would probably make an entire section out of it, exhausting it, and moving on.
[B071 - Hard] It's not the hardest, the longest, or even the most tedious, but this is the one puzzle in the earlygame I'm most glad to never have to expend cognition on ever again. Even recording this video feels like giving it too many more of my life's waning seconds.
I freaking LOVE slowly realising I'm going to need to use a form that I was sincerely, subconsciously hoping the game would never realise it could force me to do.
This idea is hard to put into words, but: Void Stranger feels like a game that would have had the black and white sesame seeds in it, if Earthbound hadn't thought of them first. None of the other stuff from Earthbound, though, just those two seeds.
This has probably already been done, but has anyone done a Sudoku where you have to delete one of the printed-on numbers in order to make it solvable, and you have to figure out which one
The notion of puzzles having a "thesis" is very apparent when playing something like Patrick's Parabox, where it's obvious what idea each particular puzzle is trying to convey. Void Stranger puzzles, being inherently "cruder", are much more capable of misdirection as a result.
Something I've been noticing about Void Stranger puzzles is that, by having two apparent solutions to a certain constraint (e.g. certain statues) it can get a lot of mileage out of making one of the solutions "look wrong", or working against the puzzle's apparent "thesis".
[B052 - Hard] Presenting one of this game's best works of obfuscation. Everything from how you're supposed to make the final approach to the exit, to what's even supposed to be on the switch, is in need of investigation. If anything, I make this look too easy.
[B050 - Hard] This one took a little effort. Figuring out A) which direction to extract the switch and door tiles from, and B) most of the traps to the right are entirely unusable, was essential and pretty interesting.
Today I'd like to give morning salutations to whoever was responsible for this one star in B3313. They really did just put it there, cross their arms and say "your move, Mario brothers".
Rubbing my hands together as this videogame starts forcing me to use the five-tile two-wide Conveyor Belt Form (which I assume is named after some kind of slug, or possibly an amoeba)
They should've made Wario Vs Donkey Kong in the 2000's instead so that Wario and Cranky Kong would be forced to co-write the instruction manual and be at each other's throats constantly
Little known fact: Void Stranger becomes 30% easier when you set the music volume to 0. This is because the extra mental processing used by your brain's "banger lobe" gets freed up, *tries to summon polygonal Dr. Kawashima but instead summons Arino from the Game Center CX games*
[B038 - Hard] This is the first puzzle thus far that felt legitimately interesting to solve… the single tile left behind at 0:10 is a really nice touch.
Significantly, the repeating inputs for the "Conveyor Belt Form", for single-direction movement through void using 3 tiles, is five inputs long (in this case, ←z←→z), so as a result, such lines get "staggered" in a way that makes them more visually unique.
I'm transcribing the routes in a set of Markdown files, with pasted screenshots. The inputs are four-per-line because I believe it's easier to keep my place this way while keeping adjacent lines from looking too similar – reminiscent of how credit card numbers are divided.
B003 to B027 completed…! This footage was made using only my transcribed input routes, without looking at the screen. [MAJOR PUZZLE SPOILERS] https://www.youtube.com/watch?v=i86f95PSYj0 (I will not be recording multiple room runthroughs for subsequent areas)
One of my favourite memories of my first playthrough was the surprising pleasure of methodically working through the final set of puzzles, step by step, and I hope to extend this enjoyment to every remaining puzzle – and, in doing so, immolate them.
This is completing the game on essentially maximum difficulty, with the minimum of options. But, with the absence of pressure to find the endings, I'm… looking forward to this.
Here are the conditions of my challenge: 1) NO POWERUPS used in solutions. 2) If I know a room contains a 💎, I *MUST* collect it during the solution. 3) I must write down EVERY step as a series of ←↑→↓z inputs. 4) Everything else is ignorable at my discretion.
…So anyway, I'm going to do another playthrough. In which I'm going to solve each puzzle in every room, AND copiously write down the complete solution. Each room will be solved once more, and then never again. I'll fill the emptiness in my knowledge. I'll fill every ⬛️ with ⬜️.
Exhaustively traversing the entire game world is – intentionally – tremendously time-consuming, and having to continually re-solve puzzles in order to investigate something can get very demoralising.
Now, the reason why I can't "just" keep playing the game is because of its signature hostility to traversal: every single puzzle must be solved every time you enter it, the difficulty of each puzzle is HIGHLY inconsistent, and your powerups drastically alter the solutions.
I've tried to put the game away, for the past several months, but my lingering attachment keeps tugging at me. In short, I feel like I'm missing something. Something………………… NOMINALLY important.
For example, there are at least 4 NPCs I never figured out what to do about, not to mention a bunch of other combinations of optional items and potential easter eggs, as well as a bunch of stuff that I lost track of because they are seemingly only once-per-savefile occurrences.
Because of this, I can't bring myself to indulge in other people's playthroughs and experiences even now. This wouldn't bother me so much if I wasn't so attached to or appreciative of the game. I guess I feel… what's that word… envy, I suppose.
I've been feeling wistful about Void Stranger… I finished several endings awhile ago, but, even after that many hours, I still feel like I haven't seen the whole game.
I opened a Tarot Pack in Balatro and the only card inside was the Black Pierrot from Magical Drop 2 ;_;
Me the next day after I get so congested with allergies that it takes me until 8AM to fall asleep https://www.youtube.com/watch?v=Xu_Z1jvGwtg
Watching some Smash Bros.
It's sad that Trimming The Herbs was exposed as an illegitimate upload, but what's even worse is that two days ago a rando hacked an obvious bogus clear on the level, so now the few gamers who want to actually beat it for real won't even get the honour of the First Clear icon ;_;
[⚠️WARNING: COMPLETELY BANANAS COMPARISON DETECTED IN POST – PROCEED WITH CAUTION ] The normal music in B3313 is like Daily Passing By in Higurashi, and the night music in B3313 is like Daily Passing By (Celesta) in Higurashi
Theory: the proliferation of "on encounter" effects on Netrunner ice in recent years is analogous to Magic: The Gathering splashing "enters the battlefield" effects on basically every creature since the late 00's.
Ashes to ashes, herbs to herbs. TASes to TASes​… And dreams to dreams.
Reminiscing about an uncharacteristically beautiful level in B3313 and feeling nice…
https://sylvie.itch.io/sylvie-rpg – Played Sylvie RPG… Cute game! Very gentle difficulty once you get into it.
Thinking about B3313 music… This track is really good at expressing the feeling of being 30 hours into the hack and still finding new areas https://www.youtube.com/watch?v=ix1V8szmZ-s&list=PLoXqKKf4801jzrvdiTctYebp-KMP5hKyc&index=67
lmao, Netrunner just let us sit for 9 months with an out-of-place "criminal" runner who isn't self-interested or even motivated by money, unlike most past examples, and then today they revealed, ah, all along we meant… that https://nullsignal.games/wp-content/uploads/2024/03/1493193154LIB_RWR_14-Scoop-sized.png kind of crime. Well played NSG
Magic: The Gathering put all the weapons from Clue in a recent set… pretty sly, Hasbro.
I like Balatro's Erratic Deck, mainly because it points you toward build possibilities out the gate, but now I just want a deck that's made of the contents of 20 Standard boosters, like Magic The Gathering sealed.
https://modarchive.org/index.php?request=view_player&query=180711 – Really effective retro-90s style from a 2014 tune. Great sample choices, too.
The Ushiromiya family is slowly being hunted down and killed by Beatrice, the Golden Witch of Rokkenjima… and the only way to stop her – and earn her 60 million yen in gold – is to beat the level "Trimming The Herbs" in Super Mario Maker…
Rouxls Lalonde. Is this anything
The world's best Super Mario Maker kaizo players have been seized by a new fad…… horticulture?!?
If they do manage to "beat" Super Mario Maker 1 and it ends up getting less press and prestige than that person who "beat" "Tetris", I'm going to be sore.
– Finally, while there's a lot of context you're not going to get when playing the hack (being a homage to/montage of a lot of amateur horror videos) I strongly recommend reading this TCRF article, in entirety, before playing to understand the main ideas: https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)/1995
– Also, if you do reach the final Bowser, the hack doesn't have a definitive "ending", but instead has a short, highly ambiguous end area followed immediately by a "postgame" level hub. You should consider simply beating the last Bowser to be "the end" for putting the game down.
My rec is that unless you want to "see absolutely everything", then do NOT collect more than 1 Red Star. Having 1 will unlock most star doors. The remaining doors can, surprisingly, almost always be bypassed using other routes (the door to the final Bowser area excepted).
The most noticeable modifier is that health regeneration (from 0.7) gets switched off, which I /personally/ consider to be very rude, considering how much fall damage you end up taking. There are also a few custom-coded bosses whose HP get gradually jacked up to annoying levels.
Here's some other bits of advice if you're going to play the final version of B3313: – One big change from 0.7 is a hand-coded "dynamic difficulty" feature, where collecting two or more "boss" stars (Red Stars) will apply increasing difficulty modifiers.
*playing B3313* Ah, I see – the idea was to make an "unfinished SM64 ROM" but they accidentally thought "unfinished" and "unending" meant the same thing. Understandable mistake,
*puts a Balatro red wax seal on the 6 side of a Dicey Dungeons die* Now we're cooking
People are wondering why Balatro's taken off. Is it the animations? The card variety? I'm here to say: it's the exponents. It's the line curving up to Heaven to uppercut God. That's the juice. It's why Puyo Puyo is still played today despite being a self-proclaimed form of hell.
Greatest tweet on whatever this website is called https://twitter.com/YOKU_YUKIHIME/status/1759875385871990955
*my room CO² concentration finally cracks 1000ppm* You see… the role of cringe-inducing jumpscares in amateur horror games… is a lot like cringe-inducing sex scenes in eroge visual novels… you may say they'd be "better off without"… but are they not lovable because of that…?
The thing is, this hack owes its existence to hokey amateur horror videos about "discovered" prototype SM64 areas. You can look up the wiki and learn that dozens of rooms are recreations of specific fake Blender mockups or whatever. They are, well, this hack's cultural heritage.
Here's my executive opinion on the jumpscares: yes, they're still here and are now even cornier than before, and a FEW are LOUD, but they're still relatively sparse… and, moreover, I feel like this hack sorta owes itself to include a few to pay homage to its creepypasta roots.
One thing I'd hoped for since 0.7 came true: the last area is Peach's Castle as shown in grayscale in the 1995 Ultra 64 patent. This to me is excellent focus of intent: B3313 is prototype SM64 as it exists in the collective imagination, conjured from what little evidence remains.
Currently feeling very "I would pay money for this if it were legal for them to charge it" about this ROM hack.
I finished the hack after 52 hours… It moved me, it surprised me, it rewarded me – even after having already seen so much. Please play it even if you've played 0.7. Please play it if you haven't played 0.7. Only don't play it if you've never played Super Mario 64.
B3313 is a funny videogame part 331 of 3
B3313 is a funny videogame part 33 of 13
Trying to go somewhere with purpose in B3313 is seriously like incanting a magic spell, but with doors instead of words.
Moonlight Sonata (1801)
This hack using the freaking Animal Forest Real Time Clock to add a day-night cycle AND change the instruments of several tracks, is a wacky idea that pays off hard. Far from horror-like, the night instruments bring a gentle tone that amplifies the dreaminess of the entire hack.
One slightly unexpected area to get a boost is audio – while 0.7 had a couple of original tracks that kind of got lost amid the mess of Inside The Castle Walls tweaks, this one brings several more originals with instrumentation that demands your attention.
The more I play this, the more impressed I get. This 1.0 actually feels like a full sequel to B3313 0.7 – despite including about 98% of 0.7's areas – with the number of new ideas and setpieces it brings. Do not be misled by the version numbers – this is an extremely real deal.
Other tweaks: most of the dialogue/text has been revised to be less on-the-nose (!) and grammatically smoother, and, best of all: almost all the stars have been de-duplicated, so completing a mission will almost always give you a non-collected star (a very common 0.7 complaint).
Compared to 0.7, it has a bunch of QOL tweaks to be more like a "real" hack, such as respawning outside the painting instead of at a fixed room. I was concerned this would make things more mundane and predictable, but there's so much going on here that I don't think it matters.
Me for the past 13 hours
The new final official full 1.0 version of B3313 just came out *an offscreen voice states that it was over a month ago* it literally just came out, so now I'm sinking deep into it.
Nintendo will never make a game this good ever again
It always happens. I'm all ready to get into bed, late into the night. But then. Unexpectedly. I have to get up and check whether Undertale really did have "Would you kiss a ghost?" as one of Mettaton's quiz questions.
I've had this game for only 4 days and I already need to delete it from my hard drive for executive function reasons.
https://modarchive.org/index.php?request=view_player&query=61481 – Comforting FM synth arpeggios… and yet it isn't a PC98 cover?
I still have this screenshot I took of another moment I caught live… Gotta give credit to the creator for live-patching new features into the feed, like the Ideology Meter… Even though the whole thing had loads of downtime, it still must've been stressful…
Twitch Plays Pokémon was 10 years ago… What memories. Being Australian, I was able to watch the winning run live– *everyone in the northern hemisphere closes the tab before I can continue*
https://www.twitch.tv/videos/2075256230 – Watched this Balatro score attack tournament stream… The game seems fun even though it seems like huge blowout leads are pretty likely.
Fringe theory that Balatro had to carefully delay its 1.0 release until 2024 because then people would no longer say its Jokers look like NFTs
Balatro, eh? I don't get the appeal. If I wanted to collect 150 Jokers, I already have a place to go: Twitter Dot Com! ––– ⚠️[ Leon ._. ] hasn't vacuumed their bedroom in over 12 days. < Augmented with VacuumSpy™ – reveal each poster's vacuum-cleaning status with 1 click! >
Thinking about certain bits of In Stars And Time… I think glitch horror is hitting a point where people no longer feel the need to justify it or provide a metatextual explanation, and it's slowly becoming a purely symbolic art style, like white-on-black pencil sketches, etc.
Can I play 2XKO if I haven't finished Keio Flying Squadron first
They should make RPGs without inventories. When you open a chest, it should just give you "Inventory Points", which is basically just MP that the Item Menu uses. Like hell if the player's going to remember if they ever picked up a potion when they use the "Potion" menu item.
Writing plain Javascript is a great way to make you think Javascript is an excellent language Writing TypeScript is a great way to forcibly impress unto you that the Javascript spec, the TypeScript checker, and you the coder, are only hideous and foul, truly worm-eaten with sin.
Everyone's talking about how opportune and fateful the Aeon Genesis fanslation of Cave Story was, but in retrospect I feel like La Mulana's fanslation (by the same team) was a bit more groundbreaking, in terms of injecting new and unfamiliar game design ideas into the West.
If I could magically split into two independent Leons, I would nobly use this power to achieve the most impossible task in gaming: play Puyo Puyo multiplayer with an opponent of exactly equal skill level. I would /not/ use it for sex purposes, /only/ Puyo Pu
Special "savestate randomiser" challenge run of Mother 3 where every 2 minutes it loads a completely random savestate and you have to work out what the hell the plot is at that point in the game
Feb 2024: Void Stranger fans all start saying "How bothersome", not because they've exhausted all other memorable quotes from the game, but because their mid-30s back pain kicked in simultaneously
Going to start saying things like "the VLC icon is lowkey genius because the traffic cone looks like a broadcast tower (for streaming) AND when turned on its side, the stripes looks like the sound waves from the 🔊 icon" thus infuriating everyone who cares about actual facts.
It finally happened… the inevitable has transpired… I was trying to find a post I'd faved on the elephant tab, but it was nowhere to be seen and looked like it had been deleted, only for me to realise I'd actually faved it on the butterfly tab.
OK, here me out… What if an indie game that cost $10… had the game's download for free… but sold a "retro-style" copy-protection manual bundle for $10… with the proviso that "if you can swipe the codes from your friends… it's free"…
*suddenly imagines if the "enter your brand" screen in Void Stranger was a copy-protection code screen like in LOOM* Oooh
Someone mod the Earthbound naming screen Wow into this
About a quarter of the music tracks in The Ur-Quan Masters sound like lategame Earthbound music invented in parallel by Westerners
*suddenly thinks about all the flashbacks in TotK to the original battle against Ganondorf that only show the characters standing in a line posing like it's the Final Fantasy 1 combat screen* Ah
• There are "timed events" and you can get a "bad ending" for advancing the plot too slowly, but the game offers generous time leniency for even a first playthrough. • The voice-acting is fine. It takes itself about as seriously as the text and music takes itself seriously.
The Ur-Quan Masters is on Steam, so here's a few tips for new players: • The game is mainly a point-and-click adventure with heavily front-loaded resource-gathering and Spacewar-style combat systems. Don't be intimidated – those systems recede in importance later in the game.
How many people are going to look at TypeScript's gradual type system, a heavily compromised and imprecise system designed mainly for ease of porting from JS, assume that's "just what type systems are like", and copy most of it for their bespoke programming language
Yes hello Cohost Dot Org Customer Service I keep clicking the button in the tag page that says "Show 18+ posts" but when I do it only shows 7 posts
Watching some Smash Bros.
Funniest thing about the new Smash Bros. Ultimate tier list, apart from Bayonetta going up 15 spaces, is Power Suit Samus being higher than Zero Suit Samus for the first time in series history. The way things should be. Zebes is healing.
Most unearned thing in human history to imagine Megalovania while doing: I was cutting my big toe nails and had to apply almost 10 seconds of pressure to the clippers to get them to snip
Forbidden alternative timeline where instead of being replaced with music from later chapters, all the formerly-royalty-free music that got removed from Higurashi was replaced with PANICPUMPKIN music
God, I hate Visual Studio Code's name. *suddenly remembers Apple's equivalent is called XCode* That does it, I'm going back to Eclipse. I'm sure I can trick it into thinking TypeScript is Java for a while
*rides in on that crappy gray-orange-purple hover-skiff that Wario uses in The Subspace Emissary in Smash Bros. Brawl* Yeah, they're just giving these away. They're gonna be the new Segway in 2025, for sure. *tries to reverse and does a U-turn so sharp I'm flung 10 feet sideways*
Replaying Super Mario Bros. 3 for the first time in awhile, and noticing how often, even more than World or anything since, it presents little micro-puzzles involving hitting blocks with shells, an interaction they were right to be proud of.
The fascination with grounded blocks feels like a delicious subversion of what SMB1's blocks fundamentally were, and I wonder if the tail swipe attack was added explicitly to continue exploring that design space after programming the shells…
Leon's favourite activities include: • Explicitly recasting .querySelector("input") to <HTMLInputElement> every single freaking time it appears
Today's morning encouragement goes out to all those schools of coconuts swimming through the world's oceans. Don't give up! Even if you ended up in polar waters, you can still someday return to tropical zones and germinate! It's only a matter of time!!
*suddenly sees a bird on the road, only for it to immediately fly away the instant my gaze hits it* Damn, that guy just set up the Mew Glitch on me.
*forty minutes after jumping on a shooting Birdo egg to cross the ocean to the fortress in 4-3 of Super Mario Bros. 2, only to discover that the egg missed the fortress by like five degrees* Yeah, nah, I still think this plan was foolproof and no one could have predicted this
*opens TypeScript project* They call me the Colon String Slinger…
Rouxls Kaard losing his piss because Lancer is the only one who won't acknowledge Beatrice as the Golden Witch of Rokkenjima and it's blowing his chances of becoming her head murder-puzzle designer (all his ideas involve pushing crates and don't actually contain killing)
*surrounded by ten Lev statues from Void Stranger* Heh… Don't worry, everyone… I've got this under control… *swings the staff at the exact moment I realise that nine of them are actually just cardboard cutouts of Lev statues* Oh, now THAT'S a good on–
Do any of you think Okina Matara is responsible for the back pots in Shiren The Wanderer that, when you look inside, inexplicably contain your own back, and allow you to give yourself a back massage
https://modarchive.org/index.php?request=view_player&query=163053 – Really satisfying idiosyncratic percussion on this moody one.
Maria Ushiromiya after it's explained that this Minecraft server has permadeath enabled: *tries to make the Tails Gets Trolled face but thinks Tails and Surprised Pikachu are the same character* :o Pikaaa
Person who's actually allowed to wish for "more wishes" because the concept of possessing wishes – as in having a supernatural being indebted to them – is more important to them than any earthly desire
Thinking about how trading card games arrived at the exact moment just before the concept of "trading cards" would slide out of the zeitgeist forever… it was then or never for cards… they only had one last draw to save themselves…
Bangai-O (1999)
Today's Pochi & Nyaa video
https://modarchive.org/index.php?request=view_player&query=109231 – The fact that no Game Maker platformers in 2007 swiped this is remarkable considering how well it fits the era.
For decades game devs have wrestled with this conundrum: given two objects that collide, should the "on colliding" code be on the more complex object, or the simpler one? Most devs solve this by simply entering a Coder's Trance, and letting the code appear "where Fate wills it".
Instantly inflicting 999 damage by calling Void Stranger "Helltaker for millennials"
Best of GitHub Read Me's
You know, with the amount of folders on my hard drive called "MonoBleedingEdge", you'd think at least one or two of them would have cursed broadswords inside. But no.
Arbitrary array indexing: guaranteed element. The absolute simplest array methods: not guaranteed an element.
So let me get this straight. You're telling me that after all the trouble of restating the function signature three times…… it doesn't even help with narrowing?? Yeah, this language is not very good.
TRIVIA CORNER The ?-marks on the blocks in SMB3 animate by sliding to the right. But on the airship levels, they do not. Why? Actually, each airship is flying backwards at the same speed as the ?-mark, so it only appears to be motionless. This has been another TRIVIA CORNER.
No one can say that Void Stranger didn't innovate in the Sokoban-like puzzle genre… it turned auto-saving after each puzzle solve into a downside.
System Erasure does a Tetris-like falling-block game and the only available songs are "B-Type" and "C-Type"
https://modarchive.org/index.php?request=view_player&query=85351 – Well, time to get my mind off the heat with a random MOD. *opens playlist and immediately hits gold* Swish, nothin' but net
Ooh, look at me, I'm TypeScript Compiler, I can do control flow analysis on normal records, but not THIS record, because THIS record is PARTIAL, which means the indexed property could have fallen through a trapdoor between lines 2 and 3. Ooh! Oooh!!
*thinks about how fricked up it is that you can use a tool literally called "Undertale Mod Tool" to mod Void Stranger*
I've been playing Puyo Puyo 1 so much that I can now viscerally feel a difference when my brain is playing good and when it's playing bad. I can actually sense the moment my attention span burns out and I start fishing for the win colour like a bad grappler.
Little kids 🤝 Umineko readers Losing their minds over the word "quadrillion"
Bats, the sky's most popular mammal, are well-known for making all the noises that the other animals rejected.
I'm an Australian gamer… Instead of "g'day" I say "g'game"…
*I discover that the Games Done Quick run of Final Fantasy V almost didn't finish at all* Ah yes, classic Final Fantasy V, just as we all remember
I love Javascript.
Welcome to my Aloof frag vid
One of the absolute most throwaway dialog lines that stuck with me from In Stars And Time is "All kids love rice." That's very true. As a kid I never regretted getting rice. Truly a grain that's a lifelong friend.
https://modarchive.org/index.php?request=view_player&query=73630 – Despite its name, I actually find this very relaxing.
I 1CC'd Super Puzzle Fighter II Turbo, but I'm not even going to bother recording it because, as always, I just don't like the game's rules or aesthetics. I actually enjoy the /first/ Puzzle-Dama more than this, which is kind of depressing to say. I beat Devilotte though ^_^
It's sad, really… so many companies cloning Puyo Puyo without understanding where the characters came from, and just making up lumpy blorbo mascots with no design focus or soul… pity… *camera pans to reveal I'm looking at the character screen of SUPER PUZZLE FIGHTER II TURBO*
https://modarchive.org/index.php?request=view_player&query=60007 – Now THIS is what people mean by "jaunty".
This was a big mess that should not have worked as well as it did… just goes to show the power of tail chaining to get that little bit further.
The unthinkable has happened… I've become what I never thought possible… I switched to no-semicolons Javascript and let VS Code wrangle the edge-cases for me. All my lines of code have nude rear ends… *My notifications shoot up to 99 from people telling me to stop calling it t
AWOOO when you're using TypeScript with jQuery you have to use "'jquery' in e" to type-check because "instanceof $" doesn't work and I hate it AWOOOOOO
Wahoo! It's a new efficiency PB: exactly 4 Puyos per link!! …Don't ask what would have happened if that double green hadn't appeared…
Everyone on Starmen Dot Net in the early 00's was extremely bone-serious about that goddamn sword, that wasn't even as good as the Sand Lot Bat, for a character who wasn't even supposed to use physical attacks anyway.
"More like lmaoda functions" – seemingly limp burn that, due to a persistent state mutation error causing integer underflow, instantly incinerates functional programmers
Photo of me after I play Puyo Puyo for over two hours and then go to bed
This one is bad, but do NOT spoil the surprise twist ending for yourself
*Year of Linux on the Desktop voice* This year WILL be the year of Puyo Puyo Becoming Popular In The West
EarthBound HD remake where, for copyright reasons, the Beach Boys "Deirdre" sample in the Cave of the Past music is replaced with a Mario Wonder talking flower voice saying "Dierdre"
Too many games, especially indie games, think "leitmotif" means "only having 1 melody for the whole game". They're forgetting its classical roots, that the original point of them was always "being as annoying and hamfisted as Peter And The Wolf", a valuable goal for narrative mus
It's funny how TypeScript is so blatantly all-in on class inheritance that when the official docs acknowledge the existence of mixins, their proposed solution is "Just dynamically make a chain of subclasses for each mixin. It's fine. Who cares."
DID YOU KNOW? Every sequel of Puyo Puyo increased the number of Next preview boxes by 1! Puyo Puyo had only one, then it increased to two in Puyo Puyo Tsuu (tsuu = "two"), and so on until the fourth and final game, Puyo Puyo Tetris (tetra = 4).
People should just open the Flash editor and make completely new Flash games and put them on the web with Ruffle. No blinking. Roll with the emulator bugs. Reclaim the lost arts.
I get that there's probably a bit more planning to it, but Puzzmo dot com's Wordbind just looks like such a budget puzzle… "Heeeeey kids! Here's my newest brain-spanker! It's two 8+ letter words! Have fun! Knock your noggins out!"
New ATM Machine spotted
Time for a Land Maker joke. Why do Poker players love playing Land Maker? Because in every game they get a full house! ––– Leon is one of the WWW's leading sources of: • Land Maker jokes
Still think it's funny how they couldn't backwards-compatibly add actual array methods to various legacy Javascript types like NodeList or Arguments, but /were/ able to add iteration, so you can do `foo(...elem.childNodes)` or `for (let a of arguments)` and it'll just work.
Microsoft Type Operating Script
What Strong Sad hears when he boots up the computer program he uses to monitor rocks https://deepsid.chordian.net/?file=/MUSICIANS/O/OPM/Rockmonitor_3.sid
Something I encountered just now… I mean, I could guess at the rationale behind this one, but……… come ON
Here's another puzzling outcome: in the standard defs, the return type of Object.create(null) is "any"?? This whole language is designed primarily for legacy code, so this feels like a big omission.
On top of that, a couple of existing JS idioms seemingly arbitrarily don't work. For example… here, the top one works but is a terrible 2000's-era syntax pattern, the middle one doesn't work without a bunch of unenforceable type assertions, and the bottom one is just not usable.
TypeScript currently feels more like you're telling an interesting story about your program's structures and control flow, rather than actually nailing down an airtight spec. The fact that you can quite often make obviously contradictory type assertions dampens my mood a bit.
In the process of (re-)learning JS game making, I've also taken the opportunity to get in on TypeScript, and, well… I guess my recent experience with the current gold standard of type systems (Rust) set me up for a little disappointment in comparison.
https://www.youtube.com/watch?v=72YqRZGq6pI – Some of these are good because they're exactly what I thought. Others like this one are what I'd never would have thought of, but now wish I did. [Super Mario Bros. 3, The Great Giana Sisters]

That's the most recent 200 posts. Check the archives to see what the older stuff is like.

All original content on this site, except where noted, is property of Leon, all rights reserved.