Leon's Microblog

What? No, I have no opinions on "The Legend of Zelda". I have never cared about that game series OR its in-universe timeline OR its gender politics in my entire life. I don't even like Nintendo games. I'm a Sega fan, and care only for its flagship high-fantasy franchise, "Puyo Pu
Someone mentioned that old favourite roguelike 868-HACK… and before I knew it, the mirror-shades were back on.
Wario Land 1 had so many cloudscape/stratosphere levels and they all looked so good ;_;
Big SMW pet peeve from childhoodean days: You can use the Star Road to advance to later worlds' entrances, but you can't get off and explore that world! The only destination you can exit at is Bowser's Castle! It's like if the Warp Zones only took you to 8-4. Yeesh!
Take a melody, Simple as can be, They are the modern Stone-age family,
*game music playlist randomly hits Rouxls Kaard's theme from chapter 2 of 'Rune* Wow……… I completely forgot how much this track sucks. … *the FF6 Dancing Mad vox kicks in* NEVERMIND 11 OUT OF 10
True if huge
When are we getting a deckbuilding roguelike where the "deck" is actually your older brother's TCG deck that you have stolen while he's at summer camp, intending to play everyone in your neighborhood "for keeps" to win all their holofoils, despite barely understanding the rules
https://www.youtube.com/watch?v=wZdZKolMIl0 – Listening to the full song that was used in the '78 Hitchhiker's Guide To The Galaxy for the first time… wow, it's like the exact midpoint between Outer Wilds and Noita.
>n There is an invisible wall here, preventing you from traveling to an unimportant area. >push it The invisible wall falls over with an equally invisible thump. >n You trip on the edge of the fallen wall, which then prevents your face from traveling to an unimportant the ground.
If Donkey Kong Country 2 had been made only three or four years later, then there'd definitely have been a trophy for getting the KONG letters in every level, plus a trophy for hitting a prize in every strength-tester level goal, all of which would be needed for a third ending.
The four yugas
It's funny to think about how the "3-and-1" melody of Beethoven's 5th movement 3 is a counterpart to the famous 3-and-1 that opens movement 1… One is How It Started and the other is How It's Going.
In memory of Switch twitter integration, everyone post some of your favourite such tweets from over the years https://x.com/sc8I4LjG6djc26e/status/922405174508785664
I wish there were more standard social media tags for blind playthrough reactions of games. I'd love to see people's Void Stranger posts when they find the onion. *←acting like finding the onion is at all interesting or even remotely close to the high tier of the game's secrets*
If platformers were designed the way card games are designed, you'd see stuff like double-jumps that gain height the more gold you have, or ground-pounds that do x1.5 damage if you did them from a coyote time jump.
Balatro's sound effects are from Freesound dot org. They're CC0. You can just put them in your game. Currently imagining Higurashi with xmult sounds
Every triple-A game is either fantasy or sci-fi… There's only one thing to do… *everyone arounds me realises where I'm going and starts vigorously shaking their head* We have no choice… *they get out of their chairs* We need… *they run to tackle me* …to bring back steampunk–
Secret forbidden indie game trailer tech: just put "dude you spent 30 hours playing The Legend of Zelda: Twilight Princess in 2006 but you 'don't feel like' trying this???" atop the game footage for 30 seconds
Welcome to my CHIRORIS☆QUEST frag vid
Pulling this one off the shelf to see if I've "still got it"…… Maybe I'm due another hour with the controls, but other than that…
Honestly, AI art solely becoming a symbol of people trying to cloyingly invoke the viewer's received preconceptions, instead of introducing new ideas, is at least convenient in making fully visible a particular discursive intent that until now required even a little concealment.
*thinking very deeply* A dialog box, in a videogame, is a primitive kind of cutscene that can only portray letters appearing sequentially.
OK, that's enough cute frogs in games. We've had fun, but it's time to swing the pendulum back. Now we need the ugliest amphibians that GPUs can conjure - riveted, mottled cane toad skin, rendered with the same affection as ancient dragon heads in AAA fantasy games.
"Swords are actually implemented as gloves that add an extra-long sixth finger while removing the other five."
Excised cutscene of Gray from Void Stranger getting a panel stuck inside the staff, and having to reach shoulder-deep into the dark orb on the end to retrieve it, only for her arm to get jammed, too, then walking back and forth, shaking it and calling "Uhh… li'l help?" to nobody
Budding, inedible joker: "Four Fingers and Shortcut are the primary jokers for Straight builds in Balatro" Ripened, heavy joker: "Juggler and Troubadour are the primary jokers for Straight builds in Balatro"
Website update: I've updated my favourite SIDs playlist at https://fairysvoice.net/playlists/ to include a large handful of recent finds over the past year or two.
You can tune an old piano, but you can't tuna old fish new tricks
Start listening to a SID. It's a remix of a track called "StillPlayingMario.nsf" I search for the NSF original. There is no original.
The Javascript of the 90s': hundreds of function() statements loaded by <script> tag The Javascript of the 20's: hundreds of function() statements but this time they have "export" in front and the <script> tag says "module" instead of "text/javascript"
I love playing the High Voltage SID Collection on shuffle, discovering some interesting mid-2000s chiptune, and then, as soon as it finishes, immediately getting Shave And A Haircut on sawtooth wave
Watching Netrunner
ESLint, in contrast to previous linters, is designed for the sort of programmer who REALLY wants to make putting a space between a function name and the parentheses to be a syntax error, because they "don't like it" – and for that level of self-servingness, it works very well.
Greatest ESLint Options of Some Time
TypeScript declining to add new runtime syntactic features over Javascript EXCEPT THE "enum" KEYWORD is still one of the more baffling design decisions. I mean, if you're going to add what is essentially syntactic sugar, couldn't you at least make if-statement brackets optional
Converting the files was pretty straightforward, too. Did the conversion take 2 hours and force me to open 60 browser tabs? Yes, but - and this is important - I've already made my peace and moved on with my life. And in the end, is that not what all manual upgrades strive to be?
Bad news, everyone. I'm actually the exact use-case that benefits from the ESLint config format change. My project has 3 different kinds of Javascript in it (TypeScript source, in-browser Javascript tests, Node scripts) and having one file that covers all of them works for me.
• No way to give layers (e.g. sketch layers) a different palette to other layers • 90% of the built-in palettes are just flat-out bad • Doesn't have the Clip Studio Paint poseable 3D figures [⚠️This user is NITPICKING⚠️ – Find out more ]
Current Aseprite issues:…… surprisingly few! Most I can come up with is: • Gradient fills are baked in immediately, so if you ever want to adjust them, you need a separate layer for each + a flat layer below them to use for the replacement fill
"In 1840 […] Napoleon's body was exhumed and found to be well preserved as it had been sealed in four coffins (two of metal and two of mahogany)[…]"
*looks at the Wikipedia photos for the capital of St Helena* Now that's a SimCity challenge level
*remember's with a grocer's apostrophe that The Underside Preview 3 had Longcat as an enemy and Johnny Fiveaces as a boss* Truly, the ZeroRanger of platformers
Anomalous object of paradimensional phenomena: Makeship plush of Ip from The Underside
If NSG does ban Hoshiko (the card) to keep Standard going until April, they should make it a fun event to look forward to. Lean into the spectacle. Wait until October, then drop a 20 sec trailer. Post daily 500-word fiction leading up to the day. It'd be an anticlimax otherwise.
I'll always remember Outer Wilds for having possibly the most blatant "hidden in plain sight" secrets I've seen, in the sense of one thing that you see 5-to-20 times before you notice it's something you should investigate (not because you're ever directly told to investigate it).
Puchi Carat 🤝 Void Stranger Launching it for the first time and then swiftly posting screenshots of the hot animal woman 12 minutes later
Balatro players calling scored chips "damage" has the same energy as board game players calling winning victory points "lethal".
More saliently, if you start from the front lobby and constantly take the highest door in each area, you'll eventually reach an area in close proximity to the final Bowser, vaguely reflecting SM64's progression. A rule-of-thumb of "upward = progress" can be of aid elsewhere, too.
B3313 may come across as and be cast as a largely unnavigable web of meaningless symbols, but in my experience there are a few pinches of internal logic. For instance, there are no "basement-coded" areas which have exits leading downward, or which suggest further floors below.
I'll always admire The Beginner's Guide, despite its simplicity, for inspiring strange and rare thoughts and reactions from everyone who plays it.
PUCHI CARAT 2 Instruction Manual 1. Story Flourite Aqua Berylmarine, the main character of Puchi Carat, wakes up one morning to discover that her prized Clothing Hoard has been stolen by the Kremlings, led by the kooky King K. Ro
You thinking I'm referring to Nervous Delivery, Go Go West or Bad Moon: 🙋‍♀️ Me, smiling contentedly: https://www.youtube.com/watch?v=m4TctM5on-Y
The Javascript Switch Statement Flowchart: 1) Notice this next block involves matching on a single variable 2) Start writing a switch block 3) Realise I have to write 'break' before every single freaking case minus 1 because this isn't Rust 4) GO-GO-GADGET ELSEIF CHAIN 5) END
Person who thinks the puzzles in Void Stranger are too hard: Person who thinks the puzzles in Void Stranger are too inconsistent: Person who thinks all of stage 4 in ZeroRanger should have been in loop 2: "It just feels like a disappoi
A momentous shift has transpired… I used to find Aseprite unusable, until an absolute gamechanger just happened: I found a custom theme that, I kid you not, *made the UI text not look like absolute trash*… Now things are going to be different from now on…
Had another one of those warming moments when you listen to some track on one of your playlists for the first time in almost a year and suddenly think "Oh, hang on, I live in a world where this music exists. Incredible." (This time it was Isaac Albéniz - Córdoba)
Watching Netrunner
Imagining if Void Stranger's statues had randomised abilities like NetHack potions, and you had to identify them by trying various game actions on them. Also imagining if Void Stranger had 9 different randomised collectable idols and only one had the locust idols' ability.
I have the opinion that if you want to make a postmodern NetHack successor, then you'd make a game that A) heavily involves item identification, B) heavily incentivises identifying as much of the item pool as possible to win, C) heavily minimises everything else about NetHack.
Thinking about how much of optimal NetHack earlygame play comes down to arcane item identification rituals… dipping daggers in potions, dropping rings down plugholes, scratching words on the floor with wands, kicking small rocks to check for supernatural weight…
Writing cyberpunk is easy. Give everyone robot arms, and you've solved the hologram touchscreen gorilla-arm issue. Flying cars is fixed by setting everything in space colonies. VR hacking involves fighting RPG monsters because games are the only software that actually works.
Reminiscing about older, simpler times in search results misinformation https://twitter.com/frozenpandaman/status/1122087202769362944
Pizza glue is a 90s point-and-click adventure game item.
TypeScript is blowing my mind, which is to say that it's blowing my mind that if I want to access static properties on an instance via .constructor, I can't do it because by default .constructor's type is just Function, so I have to freaking do this:
Now that early MS-DOS is open-sourced, the filenames can finally be upgraded to 8.4.
Honestly a lot of the "story" levels in Super Meat Boy (mainly the middle worlds) aren't really that great, especially when you're still starting out, and I felt like the Steam version's custom level portal was always where the "real game" began… and I guess still does…
Someone reminded me of Super Meat Boy, so inexplicably I replayed a few of my old custom levels… The concept behind this one's still great.
*suddenly remembers the MacinTalk text-to-speech voices from 1995* But why tho
Decided to check out TopatoCo dot com, the store named after a character from the webcomic "Wigu", for the first time in over a decade, and am getting a lot of thrills out of the fact you can buy Bigtop Burger merch, Oglaf books and Kate Beaton's memoir from the same shop.
You see, if the player-character in Universal Paperclips had simply invested a couple hundred dollars in some quality Balatro jokers to exponentially increase paperclip output, it would have saved a lot of time and resources in the long run.
People are doing some "challenge MTG players to evaluate Netrunner cards" content lately, but they're not fully tapping the really funky-sounding card text. Like, how much do you fetch-cracking bird-bolters think THIS piece of nonsense is good or not
It's a little bit of a lost opportunity that Netrunner got chess cards printed in 2013 but didn't make Rook a fracter, Knight a killer and Bishop a decoder. The symbology would have lined up so well…
Which Netrunner code gate ICE is this
When I go on the Twitter timeline and scroll down more than 2h ago it stops giving linear-ordered tweets and starts just putting in unordered For You shavings. So now the only way to actually get the tweets in order is to search "include:nativeretweets" from "People you follow".
Hot tech tip for no one but myself: if you find certain parts of Electron apps (like the dev tools console) are in black-and-white because you have high contrast mode enabled in Windows, the easy way to fix it is to add --disable-features=ForcedColors as a command line switch.
Why does the Wikipedia article for Beethoven's 5th have a Lore section. Why does the
Ethical choices in games are when a character says "Oh, s⭐️⭐️t", and if you collect the stars, their expletive will be fully exposed to all the world… Do you continue your journey, or dare pray that they might have said "soot"?
Vicrosoft Code
The illusion of free will
*changes eldenring.exe to .zip and opens it, only to find a single text file reading "You don't have the right"* Hmm, should've expected that
"You can get the source code to Balatro by just renaming the .exe to .zip and opening it" is so funny to think about. Imagining Elden Ring working like this
Super Mario 64 is usually thought of as a fairly "modern"-designed game relative to the 90s, but still, two of its level design primitives are "unmarked spots that teleport you" and "unmarked spots that display the numbers 1 to 5 when you touch them and eventually give a star".
Just you wait… I'm going to totally go Story Mode on you (have 2000% more HP than my multiplayer form and use a scripted cutscene attack at half HP)
What does it say about me as a person that my two favourite Deltarune songs are the game over theme and the theme on Deltarune Dot Com's 404 page
. o O ( …Tributary: legal for 8 weeks. Endurance: legal for 8 months… )
Ludwig van Beethoven, revered for generations as "the funny hair composer guy",
*reads Netrunner banlist post* I do say, this makes me ponder if there are any longrunning jokes out there about good Jinteki ice, in particular regarding whether they're allowed to have it or not. Alas, as I am a pure-hearted maiden, such knowledge is far beyond my ken.
Animal Well by George Orfarm. Is this anything. Anyone
Watching the Braid TAS https://youtu.be/v-0RUv3tKso?t=405
Learning about Cricket
*tries to do the Baphomet hands but accidentally does the Chimata from Unconnected Marketeers hands*
Replaying Dicey Dungeons more makes me think Bonus Round (where you get random extra rules) has a lot more staying power than the rest of it… some of the rules are pretty fun to play around (especially the symmetrical ones) and makes me wish it was a bigger part of the game…
Umineko ending spoilers V'z nyfb irel vagrerfgrq va ubj gur punenpgre bs Xvamb va rcf 1-4 vf zber-be-yrff erirnyrq nf ure zbpxvat cnebql bs gur gehr zna, jubfr evat vf ba ure unaq naq jubfr funqbj naq cbjre fgvyy ybbzf bire ure cflpur.
Umineko ending spoilers Bar bs zl zbfg vagrerfgvat gnxrnjnlf bs Orngevpr'f onpxfgbel vf ubj ure zntvp naq crefbanyvgl vfa'g whfg qrevirq sebz Nef Tbrgvn, ohg zber sebz gur freinag/znfgre uvrenepul bs Ebxxrawvzn… ure hfr bs "sheavgher" naq qvfertneq sbe gur inyhr bs uhzna yvsr…
*"who is Sandy Loam" voice* Who is Sandia Warning
Void Stranger spoiler… V cynlrq vg fbba nsgre eryrnfr naq tbg ng yrnfg 6 raqvatf, naq vg gbbx zr hagvy n jrrx ntb gb ernyvfr gung jura gurl fnl "gur ybaryl barf ner xabjyrqtrnoyr", jung gung zrnaf vf gurl bayl trg havdhr qvnybt vs gurer vf rknpgyl 1 bafperra ng ebbz fgneg.
Paper Mario: The Thousand X Resist. Is this anything
Balatro adding "rental jokers" in the latest update is so funny. Only way it could have been funnier is if they were called "subscription jokers" and you had to select a payment option ($3 per round or $8 per ante), one of which was labeled "HOT" arbitrarily.
Retweet if YOU can remember when mousing over the "cross-browser" icon on jquery dot com made the icon spin around!!!
*you hear a frittersome muttering from behind a door with a "BUSY" sign stuck to it* …Dr. Eggman… Egg… Egg is inorganic shell covering living animal… Eggman puts living animals inside inorganic robotics… Hmm… *you slowly back away*
Plasma Deck
Instead of playing the new Balatro balance patch, I am replaying Dicey Dungeons.
"Ten years ago, we had Steve Jobs, Johnny Cash, and Bob Hope. For these defects, and for no other evil, we now are lost and punished just with this: We have no jobs, no cash, and no hope." –– VoidStrangerQuotes​.com
Netrunner players are so laid back… every match I watch has someone asking to redo the whole turn because they weren't 100% optimal, and getting "sure no problem" every time. If you tried that in Magic: The Gathering, the opponent would make the Abbey Matron from Homelands face.
Puzzle and mystery games have to try so hard to convince you that solving puzzles and mysteries is the most sicknasty badass thing you can do in your entire life. And that's why we love them.
So much of the Kirby's Dream Land 2 soundtrack feels like it was written for reverb that isn't actually there… so many hard staccato notes asking your imagination to smudge them together.
I'm playing Void Stranger so seriously and intentionally right now. Business is so serious that I am transforming into the BizHawk icon as we speak.
In the good old days… boys used to practice the guitar. But, nowadays… all they want to do is practice "GTR"… Sad, isn't it…
Imagining the cast of Puchi Carat in an Octopath Traveler style RPG, but when they finish their story arcs and are about to join up to fight the puppetmaster behind everything, they just end up eating each other instead.
*thinks about what if Void Stranger really was made by Yoko Taro instead of being structurally inspired by his games* So, first of all, Gray's breasts remain exactly the same,
Having fun imagining how mad I would have been at Yoshi's Story as a kid if I'd actually played Yoshi's Island beforehand
https://gamesdonequick.com/games – Important GDQ run announced
Me before my B3313 playthrough: I'm getting depressed. I should play a game. Me after my B3313 playthrough: I'm still depressed but I guess I'm omniscient now.
B3313's deep cuts are simply too deep
0 lives brain: B3313 is a horror game. 99 lives brain: B3313 is a Yume Nikki-like. M1 lives brain: B3313 is a Stanley Parable-like.
"Hey we few, wake up, new era just dropped" – Palindromes if they were made today or w/e
*hears about B3313* Damn, how many floors does Void Stranger even have
ZeroRanger taking the boss pattern name "Tiny Valor" verbatim from Radiant Silvergun is literally stolen valor. Send tweet. *remembers I'm crossposting to 4 sites now and can't say that anymore* Send, uh, send, uhh,
Marisa Kirisame, after fighting her way out of Hell, then returning home to study the orb that instantly banishes you to Hell if you interact with it wrong, for the third time that day: "It's nice that the only bad thing that happens is that you get instantly banished to Hell."
*listens to the first 10 seconds of the Void Stranger first area music* Oh, I love Theme Of Eastern Story
Many agree that the toughest Void Stranger puzzle is the one where an ominous statue cryptically asks "what's brown and sticky", requiring you to set the palette to dark orange and then hit it with your stick.
I think it's funny how Puyo Puyo has a reputation for being a game where "only chains matter" and combos aren't important, when after playing similar games like Puzzle-Dama, it becomes abundantly clear Puyo Puyo is one of the few games where combos do literally anything at all.
*reading the premise of B3313* So the idea is that Peach's Castle has its own Plex server? And they're streaming a bunch of different background music variants? Hmm, kind of high-concept but OK.
"Oh sure, everyone laughed at me in the 2000's, but look at how much a single Cheap Plastic Imitation of the Amulet of Yendor goes for today on Ebay! Almost 20K zorkmids! Jealous?"
Classifying B3313 castle lobbies into either Common, Uncommon, Rare or Mythic
B3313 v1.0.1 release notes: "Minor changes and qol improvements." v1.0.1:
"Camouflage is a technique by which animals are able to get some goddamned privacy around here."
What did the Japanese Sonic fandom think of Sonic Mania Did they look at the Mean Bean Machine boss fight and go ( ̄m ̄)
Obviously it makes sense considering that NSG a) only releases 2 sets per year and tries to make them count (hence a huge proportion of new cards being as wordy as MTG mythic rares) meaning b) Standard rotates glacially as a result. There are cards from 2017 in today's Standard.
The other day I heard some streamer say that by the end of this year NSG will have been running Netrunner for as long as Fantasy Flight Games did, and my mind did a circus pratfall. Not even in the "I'm old" sense but in just an "is that actually true" sense.
In which Leon surrenders to the zeitgeist and does that template where you label parts of a drink with your mood upon reaching it
"Puyo Puyo is basically the Melee of versus puzzlers… you must play for two decades to get good… and while it doesn't destroy your wrists… it… destroys… your /mind's/ wrists………?" – sagacity of Leon
You're snorkeling at the beach. Suddenly, you notice the 3D Mandelbrot set is swimming towards you. What do you do
Feeling refreshed and moisturised today (the new ZUN album has Okina's theme on it)
Thinking about how Retroarch's console-styled TV-centric menu makes configuration so complicated that the SM64 ROM hack community has their own frontend for it that simply provides a better config UI
Gray is going Strangeo Mode on these puzzles
Lumisa Kosugi in the dogu suit slowly trudging towards a boomerang frog, winding up a single punch that takes longer than the axe swing for some reason, missing by three pixels, then winding up a second punch just in case it goes slightly further this time somehow
It really exercises my squinting muscles that Void Stranger has a lot of really elaborate and interesting music tracks but they're all officially named like they're from Donkey Kong Country levels
[B133 - Hard] This one legitimately, deeply stumped me. It took me a long time to mentally crawl out of just the starting position. By the time I'd finished, all I could think was "wow, this is actually genius". This might possibly be the best puzzle in the entire game.
[B128 - Hard] This one particular area of the game (B112-B139) definitely has the most strenuous puzzles thus far…… but it also has a scant few where the only response is "but y tho"…
[B121 - Hard] This is one of what I call "fuse" puzzles involving trap panels and lazy eyes. The tasks of making it to the other side of the room, while also having appropriate material for the "fuse", makes this one pretty fun.
https://modarchive.org/index.php?request=view_player&query=56888 – Amazing find… this one does NOT sound like it was made in 2004.
If Noelle from Deltarune played B3313 she wouldn't find any jumpscares but she WOULD go into that one snow painting and get randomly sent to the empty dark "particle test" level (with the blizzard effect that's unused in actual SM64) and then never be able to go back to it later.
[B119 - Hard] I honestly despised this puzzle during my first playthrough. What I was missing was taking "the direct approach" in the opening of this solution. A very succinct example of when the game leans on subtle misdirection.
[B107 - Hard] This one, while simple, is a good demonstration of how the statues and tiles allow Void Stranger puzzles to have two distinct stages, where you're operating in the same room with different restrictions. It basically defines the game's "puzzle identity", so to speak.
[B101 - Hard] Antti & Eero why Why is this in the first third of the levels Explain
[B099 - Hard] I find this one interesting because while it looks like it could be a huge pain in the caboose, in practice, everything just lines up and it's all straightforward. Like a couple of puzzles in this game, it uses space and tiles kind of deceptively.
The most fricked up and spine-chilling B3313 fact of all time is that the Red Stars are in the actual SM64.
One of the funnier parts of B3313 is that Bowser has his own game-specific leitmotif (https://www.youtube.com/watch?v=_up9It5avao) that gets mixed into various other music tracks (e.g. https://www.youtube.com/watch?v=UDIEt7ci_ag), like this is Galaxy or Odyssey or something.
[B094 - Hard] This is one where the whole puzzle is just knowing A) what form allows the switch to be usable at all, and B) how to navigate over to construct it. But, the starting layout does work well to obfuscate both of these tasks.
[B075 - Hard] This is a certified "fun one". This particular subgenre of pitfall-tile puzzle is strangely few and far between throughout the game - other games would probably make an entire section out of it, exhausting it, and moving on.
[B071 - Hard] It's not the hardest, the longest, or even the most tedious, but this is the one puzzle in the earlygame I'm most glad to never have to expend cognition on ever again. Even recording this video feels like giving it too many more of my life's waning seconds.
I freaking LOVE slowly realising I'm going to need to use a form that I was sincerely, subconsciously hoping the game would never realise it could force me to do.
This idea is hard to put into words, but: Void Stranger feels like a game that would have had the black and white sesame seeds in it, if Earthbound hadn't thought of them first. None of the other stuff from Earthbound, though, just those two seeds.
This has probably already been done, but has anyone done a Sudoku where you have to delete one of the printed-on numbers in order to make it solvable, and you have to figure out which one
The notion of puzzles having a "thesis" is very apparent when playing something like Patrick's Parabox, where it's obvious what idea each particular puzzle is trying to convey. Void Stranger puzzles, being inherently "cruder", are much more capable of misdirection as a result.
Something I've been noticing about Void Stranger puzzles is that, by having two apparent solutions to a certain constraint (e.g. certain statues) it can get a lot of mileage out of making one of the solutions "look wrong", or working against the puzzle's apparent "thesis".
[B052 - Hard] Presenting one of this game's best works of obfuscation. Everything from how you're supposed to make the final approach to the exit, to what's even supposed to be on the switch, is in need of investigation. If anything, I make this look too easy.
[B050 - Hard] This one took a little effort. Figuring out A) which direction to extract the switch and door tiles from, and B) most of the traps to the right are entirely unusable, was essential and pretty interesting.
Today I'd like to give morning salutations to whoever was responsible for this one star in B3313. They really did just put it there, cross their arms and say "your move, Mario brothers".
Rubbing my hands together as this videogame starts forcing me to use the five-tile two-wide Conveyor Belt Form (which I assume is named after some kind of slug, or possibly an amoeba)
They should've made Wario Vs Donkey Kong in the 2000's instead so that Wario and Cranky Kong would be forced to co-write the instruction manual and be at each other's throats constantly
Little known fact: Void Stranger becomes 30% easier when you set the music volume to 0. This is because the extra mental processing used by your brain's "banger lobe" gets freed up, *tries to summon polygonal Dr. Kawashima but instead summons Arino from the Game Center CX games*
[B038 - Hard] This is the first puzzle thus far that felt legitimately interesting to solve… the single tile left behind at 0:10 is a really nice touch.
Significantly, the repeating inputs for the "Conveyor Belt Form", for single-direction movement through void using 3 tiles, is five inputs long (in this case, ←z←→z), so as a result, such lines get "staggered" in a way that makes them more visually unique.
I'm transcribing the routes in a set of Markdown files, with pasted screenshots. The inputs are four-per-line because I believe it's easier to keep my place this way while keeping adjacent lines from looking too similar – reminiscent of how credit card numbers are divided.
B003 to B027 completed…! This footage was made using only my transcribed input routes, without looking at the screen. [MAJOR PUZZLE SPOILERS] https://www.youtube.com/watch?v=i86f95PSYj0 (I will not be recording multiple room runthroughs for subsequent areas)
One of my favourite memories of my first playthrough was the surprising pleasure of methodically working through the final set of puzzles, step by step, and I hope to extend this enjoyment to every remaining puzzle – and, in doing so, immolate them.
This is completing the game on essentially maximum difficulty, with the minimum of options. But, with the absence of pressure to find the endings, I'm… looking forward to this.
Here are the conditions of my challenge: 1) NO POWERUPS used in solutions. 2) If I know a room contains a 💎, I *MUST* collect it during the solution. 3) I must write down EVERY step as a series of ←↑→↓z inputs. 4) Everything else is ignorable at my discretion.
…So anyway, I'm going to do another playthrough. In which I'm going to solve each puzzle in every room, AND copiously write down the complete solution. Each room will be solved once more, and then never again. I'll fill the emptiness in my knowledge. I'll fill every ⬛️ with ⬜️.
Exhaustively traversing the entire game world is – intentionally – tremendously time-consuming, and having to continually re-solve puzzles in order to investigate something can get very demoralising.
Now, the reason why I can't "just" keep playing the game is because of its signature hostility to traversal: every single puzzle must be solved every time you enter it, the difficulty of each puzzle is HIGHLY inconsistent, and your powerups drastically alter the solutions.
I've tried to put the game away, for the past several months, but my lingering attachment keeps tugging at me. In short, I feel like I'm missing something. Something………………… NOMINALLY important.
For example, there are at least 4 NPCs I never figured out what to do about, not to mention a bunch of other combinations of optional items and potential easter eggs, as well as a bunch of stuff that I lost track of because they are seemingly only once-per-savefile occurrences.
Because of this, I can't bring myself to indulge in other people's playthroughs and experiences even now. This wouldn't bother me so much if I wasn't so attached to or appreciative of the game. I guess I feel… what's that word… envy, I suppose.
I've been feeling wistful about Void Stranger… I finished several endings awhile ago, but, even after that many hours, I still feel like I haven't seen the whole game.
I opened a Tarot Pack in Balatro and the only card inside was the Black Pierrot from Magical Drop 2 ;_;
Me the next day after I get so congested with allergies that it takes me until 8AM to fall asleep https://www.youtube.com/watch?v=Xu_Z1jvGwtg
Watching some Smash Bros.
It's sad that Trimming The Herbs was exposed as an illegitimate upload, but what's even worse is that two days ago a rando hacked an obvious bogus clear on the level, so now the few gamers who want to actually beat it for real won't even get the honour of the First Clear icon ;_;
[⚠️WARNING: COMPLETELY BANANAS COMPARISON DETECTED IN POST – PROCEED WITH CAUTION ] The normal music in B3313 is like Daily Passing By in Higurashi, and the night music in B3313 is like Daily Passing By (Celesta) in Higurashi
Theory: the proliferation of "on encounter" effects on Netrunner ice in recent years is analogous to Magic: The Gathering splashing "enters the battlefield" effects on basically every creature since the late 00's.
Ashes to ashes, herbs to herbs. TASes to TASes​… And dreams to dreams.
Reminiscing about an uncharacteristically beautiful level in B3313 and feeling nice…
https://sylvie.itch.io/sylvie-rpg – Played Sylvie RPG… Cute game! Very gentle difficulty once you get into it.
Thinking about B3313 music… This track is really good at expressing the feeling of being 30 hours into the hack and still finding new areas https://www.youtube.com/watch?v=ix1V8szmZ-s&list=PLoXqKKf4801jzrvdiTctYebp-KMP5hKyc&index=67
lmao, Netrunner just let us sit for 9 months with an out-of-place "criminal" runner who isn't self-interested or even motivated by money, unlike most past examples, and then today they revealed, ah, all along we meant… that https://nullsignal.games/wp-content/uploads/2024/03/1493193154LIB_RWR_14-Scoop-sized.png kind of crime. Well played NSG
Magic: The Gathering put all the weapons from Clue in a recent set… pretty sly, Hasbro.
I like Balatro's Erratic Deck, mainly because it points you toward build possibilities out the gate, but now I just want a deck that's made of the contents of 20 Standard boosters, like Magic The Gathering sealed.
https://modarchive.org/index.php?request=view_player&query=180711 – Really effective retro-90s style from a 2014 tune. Great sample choices, too.

That's the most recent 200 posts. Check the archives to see what the older stuff is like.

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