Leon's Microblog – April 2024

"Puyo Puyo is basically the Melee of versus puzzlers… you must play for two decades to get good… and while it doesn't destroy your wrists… it… destroys… your /mind's/ wrists………?" – sagacity of Leon
You're snorkeling at the beach. Suddenly, you notice the 3D Mandelbrot set is swimming towards you. What do you do
Feeling refreshed and moisturised today (the new ZUN album has Okina's theme on it)
Thinking about how Retroarch's console-styled TV-centric menu makes configuration so complicated that the SM64 ROM hack community has their own frontend for it that simply provides a better config UI
Gray is going Strangeo Mode on these puzzles
Lumisa Kosugi in the dogu suit slowly trudging towards a boomerang frog, winding up a single punch that takes longer than the axe swing for some reason, missing by three pixels, then winding up a second punch just in case it goes slightly further this time somehow
It really exercises my squinting muscles that Void Stranger has a lot of really elaborate and interesting music tracks but they're all officially named like they're from Donkey Kong Country levels
[B133 - Hard] This one legitimately, deeply stumped me. It took me a long time to mentally crawl out of just the starting position. By the time I'd finished, all I could think was "wow, this is actually genius". This might possibly be the best puzzle in the entire game.
[B128 - Hard] This one particular area of the game (B112-B139) definitely has the most strenuous puzzles thus far…… but it also has a scant few where the only response is "but y tho"…
[B121 - Hard] This is one of what I call "fuse" puzzles involving trap panels and lazy eyes. The tasks of making it to the other side of the room, while also having appropriate material for the "fuse", makes this one pretty fun.
https://modarchive.org/index.php?request=view_player&query=56888 – Amazing find… this one does NOT sound like it was made in 2004.
If Noelle from Deltarune played B3313 she wouldn't find any jumpscares but she WOULD go into that one snow painting and get randomly sent to the empty dark "particle test" level (with the blizzard effect that's unused in actual SM64) and then never be able to go back to it later.
[B119 - Hard] I honestly despised this puzzle during my first playthrough. What I was missing was taking "the direct approach" in the opening of this solution. A very succinct example of when the game leans on subtle misdirection.
[B107 - Hard] This one, while simple, is a good demonstration of how the statues and tiles allow Void Stranger puzzles to have two distinct stages, where you're operating in the same room with different restrictions. It basically defines the game's "puzzle identity", so to speak.
[B101 - Hard] Antti & Eero why Why is this in the first third of the levels Explain
[B099 - Hard] I find this one interesting because while it looks like it could be a huge pain in the caboose, in practice, everything just lines up and it's all straightforward. Like a couple of puzzles in this game, it uses space and tiles kind of deceptively.
The most fricked up and spine-chilling B3313 fact of all time is that the Red Stars are in the actual SM64.
One of the funnier parts of B3313 is that Bowser has his own game-specific leitmotif (https://www.youtube.com/watch?v=_up9It5avao) that gets mixed into various other music tracks (e.g. https://www.youtube.com/watch?v=UDIEt7ci_ag), like this is Galaxy or Odyssey or something.
[B094 - Hard] This is one where the whole puzzle is just knowing A) what form allows the switch to be usable at all, and B) how to navigate over to construct it. But, the starting layout does work well to obfuscate both of these tasks.
[B075 - Hard] This is a certified "fun one". This particular subgenre of pitfall-tile puzzle is strangely few and far between throughout the game - other games would probably make an entire section out of it, exhausting it, and moving on.
[B071 - Hard] It's not the hardest, the longest, or even the most tedious, but this is the one puzzle in the earlygame I'm most glad to never have to expend cognition on ever again. Even recording this video feels like giving it too many more of my life's waning seconds.
I freaking LOVE slowly realising I'm going to need to use a form that I was sincerely, subconsciously hoping the game would never realise it could force me to do.
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