Petal Crash sequel where, if you get a combo (simultaneous clear) of all 5 colours (example below) then you instantly win the match by dropping a Wrecking Crew '98-style billboard on your opponent (it has Lilibri saying "Keep quiet in the library" on it)
It's not canonically stated what the "Petal Crash" matches in the game "Petal Crash" look like, but I've got the scoop right here: it's basically just shuffleboard. Rosalia uses her sword as a cue stick.
I'd play Petal Crash's story mode more often if 3-stock matches weren't so long… *some kind of small purple creature reminds me that the matches would be shorter if I simply win by OG on the first stock every round* No
Petal Crash creepypasta about the "deleted eighth Sacred Blossom", "one of those sunflowers that're, like, two sunflowers"
Like, I sincerely love them all, but… a character like Aqua or Pearl simply could not exist, on a fundamental level, in Petal Crash's world.
God. Just. It's so freaking funny to think about how much Petal Crash's narrative and world design owes to Puchi Carat, and then actually compare Petal Crash's thoughtful, self-conscious and gentle cast with how positively rancid Puchi Carat's characters are
"Draco Centaurus is a centaur" is definitely in the lower-right "body shape iconoclast/equine iconoclast" square of the Centaur Definition Alignment Chart.
Just watched a stream VOD where someone in chat called Strelitz the Draco Centaurus of Petal Crash……………………………
If Petal Crash was localised by a 90's-00's console publisher, it would've been renamed to "Puzzle Crash", had all the localised Story Mode dialog changed so that everyone says "Puzzle Crash", and had its boxart replaced with a raytraced render of some cubes on a checkerboard.
God, this game is very good at what it does, but losing in it feels SOOOOOOOO BADDDDDDDD.
At least in Petal Crash when your board is four-fifths locked up, it isn't because you manually built most of it into a monument to your own folly.
It's spring in the north, and somewhere in this sin-drenched world, the cherry blossoms are in bloom. So please, celebrate by turning on the forbidden sixth colour in Petal Crash Online. And when playing, remember: they bloom so bright because there are bodies buried underneath.
Petal Crash sequel where instead of just the right-up-down-left priority system for blocks pushed from two directions at once, you can hold a direction during the crash to give it Smash Bros. style DI (directional influence)
Playing versus puzzlers via Petal Crash has probably made me distrustful of falling block versus puzzlers… Panel De Pon I like. Puyo Puyo 1? Hmmmm…
StarSweep is the only one I've genuinely clicked with, and that's mainly because you just teleport pieces onto the board.
The other beginner-friendly quality both Panel De Pon and Petal Crash have is the piece spawner: because so many pieces spawn at once, you don't fish for one particular colour like a beginner would for Puyo and StarSweep.
Both Panel De Pon and Petal Crash have this beginner-friendly quality where one individual move has, on average, very low effect on the board, so a single flubbed movement doesn't usually have huge lasting consequences. This can't be said for Puyo, Tetris, or even StarSweep.
"Petal Crash has the sheer chaining freedom of Puyo and the not-a-freaking-1000-gravity-falling-block-game of Panel De Pon" ––me brainstorming a review of some sort
For those of you still starting out in Petal Crash, all you need to know is that counterpressure (clearing garbage and chaining at the same time) is fake and made up by top players. Don't worry. It doesn't exist, so you don't have to learn it. : )
It's official! Me, your pal Leon, can #BeatTheSkull AI speed in Petal Crash… when it's Strelitz… in Clear Contest… when I secretly changed the Chain Multiplier to "OFF", thus causing chains to have no benefit beyond speed. But, as they say in Hell: "Read the fine print, bub!"
When I got this Petal Crash 1CC, I told myself, there was one thing I was finally going to do… and now I finally have the right to do it.
Currently crying into my sword about how hard Petal Crash is *puts entire sword into my mouth up to the hilt and drinks from it before slamming it on the bar counter*
#RoadToGrandmaster CPU 12 Lillibri. If I can beat this, I can beat CPU 15 Lillibri. Though, it's sad to say, but the answer really is just "never get hit", just like always.
Top 10 Versus Puzzler Sound Effects (Non-Vocal)
1-6: The Tetris TGM next piece sounds
7: Top-out flourish (Panel De Pon 64)
8: "Here comes a new challenger" fanfare (Super Puzzle Fighter II)
9: Garbage queued (Soldam)
10: 20 garbage queued (Petal Crash)
#RoadToGrandmaster OK… I can beat CPU 11 Lillibri.
xross_dreams_you_are_the_smartest_person_who_has_ever_lived.wav
Oh Sacred Blossoms,
Grant me the fortune
to find the next link in my chains
the wisdom
to cut them short when I cannot
and the humility
to never assume I could extend them no further
––– The versus puzzle gamer's prayer
#RoadToGrandmaster I'm starting to think this game's CPU level meter is deliberately misleading. I can beat the CPU 10 Lillibri in a complete shutout. But when I change it to 10.1, then suddenly my winrate is 50/50. Symptom of sleep deprivation, or……… ?