Interesting to think about how StarSweep and Meteos are both Panel De Pon inspired games that each take completely non-overlapping ideas and idioms from it, to the point that neither resembles the other in the slightest.
It's been a few hours since I 1CC'd S-HARD in Panel De Pon and my hands still feel like what Sakura Kasugano's hands felt like when she threw her first hadoken.
Hello everyone. I practiced very hard and was a brave fairy, and somehow, I got my second 1CC of S-HARD in Panel De Pon.
Yet, even though I worked hard… just like my first 1CC, I only won in the very end because of RNG. It's a bittersweet feeling… ._. https://www.youtube.com/watch?v=Qwz1Uair_5g
I love this videogame. I really do. It's an incredibly elegant immersive narrative about growing up, in the sense that trying to play this freaking difficulty ages you 10 years each time.
Making the Bronze Structure in Land Maker is like making the 5 in Panel De Pon. Once you know how to make the 5 and internalise the positions which could produce the 5, you accept that you always have to make it where possible, and every missed 5 sticks out at you from then on.
What versus puzzle game CPU matches feel like
• Puyo Puyo: catapult battle with only timber and ropes provided
• Pochi & Nyaa: pistol duel with Metroid charge beams
• Panel De Pon: boxing match while wearing plate mail
• StarSweep: knife fight atop a mountain of daggers
Live candid unstaged 4K HDI footage of me right now
Bonked on the head with a smiling floral garbage block for calling Panel De Pon chains "straights" and combos "flushes"
God, versus puzzle games are too easy to think about. There's so few moving parts rules-wise, they're like trading card games in that you can just dream up crappy little rules tweaks for them, like "What if Panel De Pon was Puyo-style omnidirectional match-4", all day long.
I'll hand it to 'em: Score Attack may use a mostly different (more limited) set of skills to Vs. Mode, but it's a way more intense viewer experience.
https://youtu.be/ztFSkNbNUE4?t=5685 – One of history's greatest openers (1:34:45)
https://youtu.be/ztFSkNbNUE4?t=4527 – As soon as this one Panel De Pon match (at 1:15:00) hit 10:00, the tournament rules forced them to give up and switch to Score Attack
whereupon they both overflowed the displayed score in less than 1 minute
OK. I've got this. Pokémon Puzzle League should've had 17 colours (one for each Pokémon type)
BUT
you only get 5 colours on your board corresponding to your character's types
BUT
enemy garbage blocks break into the enemy character's colours, not yours (like Meteos). >:)
Magical Drop and Panel De Pon really do have so many design similarities… it's remarkable how their evolution was seemingly completely parallel.
Versus puzzle game localisations that awkwardly cram the word "puzzle" into the original title, so people would know it was a versus puzzle game, are just cowardly. That's all I need to say about that. #PuzzleStarSweep #MoneyPuzzleExchanger #PuzzleLeague
Sometimes I feel bad about the state of Panel De Pon as a series. The panels belong to the fairies, just like the puyos belong to Madou Monogatari and the Puzzle Bobble bubbles belong to Bub and Bob. It's their birthright.
Playing versus puzzlers via Petal Crash has probably made me distrustful of falling block versus puzzlers… Panel De Pon I like. Puyo Puyo 1? Hmmmm…
StarSweep is the only one I've genuinely clicked with, and that's mainly because you just teleport pieces onto the board.
It's fascinating to read about how action-puzzle games were inspired by real-world puzzles, even as they converge on similar matching themes. Tetris, jigsaw puzzles. Panel De Pon, the 15-puzzle. Puyo Puyo, dominos.
Klax? That famously longevous puzzle, tic-tac-toe.
The other beginner-friendly quality both Panel De Pon and Petal Crash have is the piece spawner: because so many pieces spawn at once, you don't fish for one particular colour like a beginner would for Puyo and StarSweep.
Both Panel De Pon and Petal Crash have this beginner-friendly quality where one individual move has, on average, very low effect on the board, so a single flubbed movement doesn't usually have huge lasting consequences. This can't be said for Puyo, Tetris, or even StarSweep.
"Petal Crash has the sheer chaining freedom of Puyo and the not-a-freaking-1000-gravity-falling-block-game of Panel De Pon" ––me brainstorming a review of some sort
Today's versus puzzle game design idea: Panel De Pon garbage blocks should, when 2 or fewer panels are supporting it, crush and destroy them. Not just to avoid the bad-feel of losing due to a stray pillar, but also because destroying material makes the match more likely to end.
Top 10 Versus Puzzler Sound Effects (Non-Vocal)
1-6: The Tetris TGM next piece sounds
7: Top-out flourish (Panel De Pon 64)
8: "Here comes a new challenger" fanfare (Super Puzzle Fighter II)
9: Garbage queued (Soldam)
10: 20 garbage queued (Petal Crash)