Leon's Microblog – Posts tagged "The Witch's House"

Nowadays, I think people interpret "True Ending" as simply meaning "that which is canon", which I find more than a little disappointing insofar as it neutralises the challenge multi-ending narratives present to the monolithic notion of "canon" in the first place.
The Witch's House (RPG Maker videogaming experience) presents a satisfying idea that a game's "True Ending" shouldn't necessarily be the happiest ending, or the one with the most narrative closure, but instead the ending with the greatest amount of Truth revealed in it.
People talk about how RPG Maker horror games like The Witch's House and Ib quickly set the mood by opening with sudden jarring deathtraps, letting them dial back the horror afterward. I feel like Undertale's first minute works the same way despite not being directly influenced.
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