I'm coming to feel like the trend of recent Sokoban-likes after Stephen's Sausage Roll is to focus on giving the elements a lot of possible states that they can transition through, and make the puzzles mainly about navigating those state transition graphs.
It's gotten to the point where I've started wondering if these games could take the Sokoban aspect out altogether, and just have you manipulate the blocks by clicking and dragging. It'd be simpler, yes, but also purer.