Interesting to think about how StarSweep and Meteos are both Panel De Pon inspired games that each take completely non-overlapping ideas and idioms from it, to the point that neither resembles the other in the slightest.
Masahiro Sakurai had the right idea for versus puzzle asymmetric multiplayer when designing Meteos. Forget garbage patterns, just make the block physics and board dimensions all different. I'm sure it's a mess for competitive, but character differences at least feel meaningful.