Papyrus: "AH YES. THE KONAMI CODE. THE SECRET OF ULTIMATE GAMING POWER! I REMEMBER IT LIKE MY PHONE NUMBER!
'UP'.
EVERY TRUE GAMER KNOWS!"
Still… the 10th anniversary of Undertale was yesterday, and I sent a few thoughts to a few people about what that game means to me 10 years on. Then I remembered I have a blog I could paste those sentences into.
So here, then, is my short UT reflection:
https://fairysvoice.net/blog/Undertale_10th_anniversary_reflection/
Rather old text file on my HD… This was an idea for an Undertale fangame that was a falling-block Puyo-like. The main gimmick was that the single-player CPU roster consists of characters no one particularly likes (with 3 exceptions).
I like how Strange Memories of Death is the Megalovania of Gimmick!, except instead of being for a super hidden badass event that most people won't realise is even in the game, it really is just actually not in the game
That one scene in Undertale where Papyrus sees the human and does like 50 double-takes in a row, accelerating up to 1 per frame, is only a slight parody of SNES RPG cutscenes.
Whenever I think about Cave Story's influence on Undertale, more than the mimigas or the cave itself, I think of this specific cut, from peril, into darkness, into text. This reminds me a lot of a similar cut in Cave Story during the Core, that only appears in its best end route.
Undertale (2015) is a game about using a jetpack while a 1960s-style robot throws cake ingredients at you
It always happens. I'm all ready to get into bed, late into the night. But then. Unexpectedly. I have to get up and check whether Undertale really did have "Would you kiss a ghost?" as one of Mettaton's quiz questions.
*thinks about how fricked up it is that you can use a tool literally called "Undertale Mod Tool" to mod Void Stranger*
More saliently: having a certain density of missable interactions or secrets, or hidden alternative ways to manipulate the game, is really not the domain of any one title, but something any game could potentially aspire to.
OK, sure, there are some very specific Undertale-like ways the different routes' plots "make sense" that even I would point out, but other stuff like the way NPCs work, the NPCs' personalities, and how "runs" work, reminds me a lot more of a Souls-like game or a dungeon RPG.
People keep loosely comparing Void Stranger to Undertale and I don't quite get it. Like, yes, there's missable NPCs and bosses, Easter eggs and multiple endings with fairly obscure routes…
…but, y'know what I think Void Stranger resembles more in those aspects? Elden Ring.
I'm absolutely convinced there's a fashion design line that goes from the Void Stranger lords ← Asriel Dreemurr ← Ran Yakumo. It's as clear as day.
Saw a post that was trying to figure out how tall Toriel from Undertale is. My personal canon is she is – conveniently – exactly as huge as the fursuit necessary to become her in real life would be.
Undertale (2015) https://twitter.com/shino_5307/status/1668176651455451136
A lot has been said about various other lines in Undertale, but I always privately felt this one was also weirdly incisive. It's stuck with me like a freckle over the years.
*suddenly bolts upright in bed* Rolling a two-Madjick random encounter in Undertale should have been called Madjick: the Gathering *suddenly realises I'm not in bed at all, but in a coffin in a gothic tower floating in space* Damn, another lingering regret from my former life…
I really, really want Undertale fans to play Higurashi (the visual novel)… all I can say is, if you have a favourite among any one of Undertale's main routes and endings, there's a Higurashi episode just for you.
Undertale and Deltarune are games where you battle opponents by manipulating a small object in a box surrounded by other small objects, and it's deliberately extremely unclear how it diegetically relates to the characters attacking each other. Therefore, they are action puzzle ga
Undertale soundtrack – Battle Against a True Hero https://www.youtube.com/watch?v=ZqEGi2bUKu8