Undertale (2015) is a game about using a jetpack while a 1960s-style robot throws cake ingredients at you
It always happens. I'm all ready to get into bed, late into the night. But then. Unexpectedly. I have to get up and check whether Undertale really did have "Would you kiss a ghost?" as one of Mettaton's quiz questions.
*thinks about how fricked up it is that you can use a tool literally called "Undertale Mod Tool" to mod Void Stranger*
More saliently: having a certain density of missable interactions or secrets, or hidden alternative ways to manipulate the game, is really not the domain of any one title, but something any game could potentially aspire to.
OK, sure, there are some very specific Undertale-like ways the different routes' plots "make sense" that even I would point out, but other stuff like the way NPCs work, the NPCs' personalities, and how "runs" work, reminds me a lot more of a Souls-like game or a dungeon RPG.
People keep loosely comparing Void Stranger to Undertale and I don't quite get it. Like, yes, there's missable NPCs and bosses, Easter eggs and multiple endings with fairly obscure routes…
…but, y'know what I think Void Stranger resembles more in those aspects? Elden Ring.
I'm absolutely convinced there's a fashion design line that goes from the Void Stranger lords ← Asriel Dreemurr ← Ran Yakumo. It's as clear as day.
Saw a post that was trying to figure out how tall Toriel from Undertale is. My personal canon is she is – conveniently – exactly as huge as the fursuit necessary to become her in real life would be.
Undertale (2015) https://twitter.com/shino_5307/status/1668176651455451136