Leon's Microblog – Posts tagged "2D Fighter Maker"

Once again I am learning things about 2D Fighter Maker. These diagrams are from a tutorial about making your own custom HUD meter.
A series of labeled code instructions, which in 2DFM are depicted as squares. The first one is labeled "HP 100" and draws an image, the next one is labeled "HP < 100" and is a branch instruction, the next one is labeled "HP 99" and draws an image, and so on.A screenshot of a Windows folder showing twelve of presumably dozens of images of the same HP bar, but decreasing in size in 1-pixel increments.
Learning about 2D Fighter Maker has resulted in consequences. Now every time I see a screenshot of a game made in it, my eyes immediately beeline to the unalterable lowercased Help menu with completely unnecessary uppercase H on the end.
I was wondering why the 2D Fighter Maker game I was analysing using this editor was almost 1GB… then I discovered 2D Fighter Maker only supports BMP.
Truly incredible Win32-era number input element… You can only left and right-click each decimal place to add (OR SUBTRACT) 1 of that much.
STOPPPPP
I love 2000's-era game making tool copy protection
"(like some Amphibian characters)" ???
I'm reading an English language tutorial for 2D Fighter Maker (JP abandonware by Enterbrain) and this is the opening of the first chapter. This is a thecatamites game narrator.
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