Learning about 2D Fighter Maker has resulted in consequences. Now every time I see a screenshot of a game made in it, my eyes immediately beeline to the unalterable lowercased Help menu with completely unnecessary uppercase H on the end.
I was wondering why the 2D Fighter Maker game I was analysing using this editor was almost 1GB… then I discovered 2D Fighter Maker only supports BMP.
Truly incredible Win32-era number input element… You can only left and right-click each decimal place to add (OR SUBTRACT) 1 of that much.