Leon's Microblog – Posts tagged "pop-pop"

Very historically specific depictions of netplay
By the way, the game itself is https://macintoshgarden.org/games/pop-pop
Even the basic idea of having an outgoing garbage queue that can be prematurely wiped by game actions feels unusual… I understand it's this game's idea of a "chain", but having the option to just cancel a "chain" entirely to save yourself is still very novel.
I'd overlooked this game when I was a kid (mainly due to large parts of it locked by the shareware fee), but now I see a lot of strangely robust designs… having a magnet button to pull in the ball that wipes your outgoing garbage when used adds a lot of risk-reward and tension.
This shareware game's completely dialog-free versus CPU mode actually has endings?????????
Playing Puchi Carat
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