Thinking about how BotW was mostly beloved for being this idyllic "Ghibli-esque" wilderness game full of natural interactions, and then the sequel TotK fills that wilderness with glued-together contraptions and blocky floating platforms all over the sky.
Main reason TotK's final battle is better than BotW's, despite being roughly the same thing, is because they wrote themselves into a position where no NPC dialogue is possible, leaving the player to figure it out themself.
That doesn't mean it's intuitive, just that it's better.
2017: Princess Zelda is a powerless disembodied voice that only Link can hear
2023: Princess Zelda is a cryptid like Bigfoot or the Flatwoods Monster