It's fascinating to read about how action-puzzle games were inspired by real-world puzzles, even as they converge on similar matching themes. Tetris, jigsaw puzzles. Panel De Pon, the 15-puzzle. Puyo Puyo, dominos.
Klax? That famously longevous puzzle, tic-tac-toe.
Having the authentic "Klax experience", consisting of finally looking up what Klax is, watching the attract mode, going "wait, that's it?" and then never thinking about Klax ever again.