Noggin Quest

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Music by Optic, used without permission.
This was inspired by a number of prototypes I'd made exploring mouse-controlled ball physics, as well as a 2010 game of mine called 'Catatoniac', in which a fairy had to click and drag an inert player-character through the level (and which I no longer support because I feel its narrative premise was insensitive toward PTSD).
The decapitated head is reused from a horror game I made earlier that month called 'Headwrench'.


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